问题描述
我无法利用FF_CONSTANT的强制效果。我的尝试代码是:
struct ff_effect joy_effect_,joy_effect_2;
if (iwantconstantforce)
{
joy_effect_.id = -1;
joy_effect_.type = FF_CONSTANT;
joy_effect_.direction = 0x0000; // down
joy_effect_.replay.length = 100;
joy_effect_.replay.delay = 0;
joy_effect_.trigger.button = 0;
joy_effect_.trigger.interval = 100;
joy_effect_.u.constant.level = 65535;
joy_effect_.u.constant.envelope.attack_length = joy_effect_.replay.length / 10;
joy_effect_.u.constant.envelope.fade_length = joy_effect_.replay.length / 10;
joy_effect_.u.constant.envelope.attack_level = joy_effect_.u.constant.level / 10;
joy_effect_.u.constant.envelope.fade_level = joy_effect_.u.constant.level / 10;
}
我可以使用以下代码产生FF_SPRING和FF_DAMPER效果。
if (youwantdampereffect)
{
joy_effect_.id = -1;
joy_effect_.direction = 0; // down
joy_effect_.type = FF_DAMPER;
joy_effect_.replay.length = 20;
joy_effect_.replay.delay = 0;
joy_effect_.u.condition[0].right_saturation = 65535;
joy_effect_.u.condition[0].left_saturation = 65535;
joy_effect_.u.condition[0].right_coeff = 65535 / 2;
joy_effect_.u.condition[0].left_coeff = 65535 / 2;
joy_effect_.u.condition[0].deadband = 0;
joy_effect_.u.condition[0].center = 0;
int ret = ioctl(ff_fd_,EVIOCSFF,&joy_effect_); // upload the effect
}
if (youwantspringeffect)
{
joy_effect_2.id = -1;
joy_effect_2.direction = 0; // down
joy_effect_2.type = FF_SPRING;
joy_effect_2.replay.length = 20;
joy_effect_2.replay.delay = 0;
joy_effect_2.u.condition[0].right_saturation = 65535 / 2;
joy_effect_2.u.condition[0].left_saturation = 65535 / 2;
joy_effect_2.u.condition[0].right_coeff = 32767;
joy_effect_2.u.condition[0].left_coeff = 32767;
joy_effect_2.u.condition[0].deadband = 0;
joy_effect_2.u.condition[0].center = 0;
int ret = ioctl(ff_fd_,&joy_effect_2); // upload the effect
}
我找不到有关恒力效果感觉如何或何时使用它的任何信息。 有人可以介绍一下它的重要性和用法吗?
谢谢:)
解决方法
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