问题描述
对于以下脚本,一旦连接到服务器并收到回叫,该脚本就会运行到 “ stream.BeginRead(receiveBuffer,0,dataBufferSize,ReceiveCallback,null);” 之后,跟随脚本没有任何响应。
非常感谢您的帮助。
/// <summary>Initializes the newly connected client's TCP-related info.</summary>
private void ConnectCallback(IAsyncResult _result)
{
socket.EndConnect(_result);
if (!socket.Connected)
{
return;
}
stream = socket.GetStream();
receivedData = new Packet();
stream.BeginRead(receiveBuffer,dataBufferSize,ReceiveCallback,null);
Debug.Log($"Connected server with {instance.ip}:{instance.port}");
UIManager.instance.startMenu.SetActive(false);
UIManager.instance.LoadGamePlayScene();
Debug.Log("After");
}
然后我尝试将其放置为“ stream.BeginRead(receiveBuffer,0,dataBufferSize,ReceiveCallback,null);”到脚本的最后,它只是运行到 “ Debug.Log($”与{instance.ip}:{instance.port}连接的服务器“);” 此脚本后无任何响应。
/// <summary>Initializes the newly connected client's TCP-related info.</summary>
private void ConnectCallback(IAsyncResult _result)
{
socket.EndConnect(_result);
if (!socket.Connected)
{
return;
}
stream = socket.GetStream();
receivedData = new Packet();
Debug.Log($"Connected server with {instance.ip}:{instance.port}");
UIManager.instance.startMenu.SetActive(false);
UIManager.instance.LoadGamePlayScene();
Debug.Log("After");
stream.BeginRead(receiveBuffer,null);
}
解决方法
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