TCP ConnectCallback尚未运行完整脚本

问题描述

对于以下脚本,一旦连接到服务器并收到回叫,该脚本就会运行到 “ stream.BeginRead(receiveBuffer,0,dataBufferSize,ReceiveCallback,null);” 之后,跟随脚本没有任何响应。

非常感谢您的帮助。

        /// <summary>Initializes the newly connected client's TCP-related info.</summary>
    private void ConnectCallback(IAsyncResult _result)
    {
        socket.EndConnect(_result);

        if (!socket.Connected)
        {
            return;
        }

        stream = socket.GetStream();

        receivedData = new Packet();

        stream.BeginRead(receiveBuffer,dataBufferSize,ReceiveCallback,null);
        Debug.Log($"Connected server with {instance.ip}:{instance.port}"); 
        UIManager.instance.startmenu.SetActive(false);
        UIManager.instance.LoadGamePlayScene();
        Debug.Log("After");

    }

然后我尝试将其放置为“ stream.BeginRead(receiveBuffer,0,dataBufferSize,ReceiveCallback,null);”到脚本的最后,它只是运行到 “ Debug.Log($”与{instance.ip}:{instance.port}连接的服务器“);” 此脚本后无任何响应。

            /// <summary>Initializes the newly connected client's TCP-related info.</summary>
    private void ConnectCallback(IAsyncResult _result)
    {
        socket.EndConnect(_result);

        if (!socket.Connected)
        {
            return;
        }

        stream = socket.GetStream();

        receivedData = new Packet();

        
        Debug.Log($"Connected server with {instance.ip}:{instance.port}"); 
        UIManager.instance.startmenu.SetActive(false);
        UIManager.instance.LoadGamePlayScene();
        Debug.Log("After");
        stream.BeginRead(receiveBuffer,null);

    }

解决方法

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