我应该将暂停键放在哪里?

问题描述

好的,所以我今天开始一个项目,在那里我创建了太空侵略者。我个人唯一遇到的问题是暂停和取消暂停按钮。我正在使用Python 3.7.4和Pygame 1.9.6。

paused = False
running = True
while running:
for event in pygame.event.get():
    if event.type == pygame.QUIT:
        running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_p:  # Pausing
            paused = True
        if event.key == pygame.K_u:  # Unpausing
            paused = False
if not paused:
    # RGB =  Red,Green,Blue
    screen.fill((0,0))
    # Background Image
    screen.blit(background,(0,0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

            # if keystroke is pressed check whether its right or left
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -5
            if event.key == pygame.K_RIGHT:
                playerX_change = 5
            if event.key == pygame.K_SPACE:
                if bullet_state is "ready":
                    bullet_Sound = mixer.sound('laser.wav')
                    bullet_Sound.play()
                    # Get the current x coordinate of the spaceship
                    bulletX = playerX
                    fire_bullet(bulletX,bulletY)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

所以我不知道我是否应该先拥有暂停按钮。

我尝试过:

while running:
    for event in pygame.event.get():
         if event.type == pygame.QUIT:
             running = False
         if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_p:  # Pausing
                paused = True
            if event.key == pygame.K_u:  # Unpausing
                paused = False
    if not paused:
        while running:
         '''The rest of the code'''

#暂停位置是

我尝试过:

if event.key == pygame.K_p:
    paused = not paused  # for pause and unpausing

没有'u'键。 所以,我只是失去了我应该把它放在哪里。因此,有帮助会很好。我看着问题:pausing/ Unpausing in Pygame寻求帮助。还有什么让我知道的。

解决方法

这是一个最小,完整的球移动示例。您可以通过按 P 暂停和取消暂停其移动。您可以使用 更改其速度。按下空格键将重置速度。

import pygame

WIDTH = 640
HEIGHT = 480
FPS = 30


class Ball(pygame.sprite.Sprite):
    """Moving ball sprite"""

    def __init__(self,color="white",size=20,speedx=-5,speedy=-5):
        pygame.sprite.Sprite.__init__(self)
        self.color = pygame.color.Color(color)
        # instead of loading an image from file,draw a circle.
        self.image = pygame.Surface((size * 2,size * 2),pygame.SRCALPHA)
        pygame.draw.circle(self.image,self.color,(size,size),size)
        self.rect = self.image.get_rect()
        # start ball in the middle of the screen
        self.rect.x = WIDTH / 2 - self.rect.width / 2
        self.rect.y = HEIGHT / 2 - self.rect.height / 2
        self.speedx = speedx
        self.speedy = speedy
        self.size = size

    def update(self):
        # reverse direction if out of bounds
        if not (0 < self.rect.x < WIDTH - self.size*2):
            self.speedx *= -1
        if not (0 < self.rect.y < HEIGHT - self.size*2):
            self.speedy *= -1
        # update position
        self.rect.x += self.speedx
        self.rect.y += self.speedy


pygame.init()
window = pygame.display.set_mode((WIDTH,HEIGHT))
clock = pygame.time.Clock()

ball = Ball()
balls = pygame.sprite.Group()
balls.add(ball)


paused = False
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_p:
                paused = not paused
            elif event.key == pygame.K_UP:
                ball.speedy += 5
            elif event.key == pygame.K_DOWN:
                ball.speedy -= 5
            if event.key == pygame.K_RIGHT:
                ball.speedx += 5
            elif event.key == pygame.K_LEFT:
                ball.speedx -= 5
            elif event.key == pygame.K_SPACE:
                # reset speed
                ball.speedx = 2
                ball.speedy = 0
    # update game elements
    if not paused:
        pygame.display.set_caption('Running')
        ball.update()
    else:
        pygame.display.set_caption('Paused')
    # draw surface - fill background
    window.fill(pygame.color.Color("grey"))
    ## draw sprites
    balls.draw(window)
    # show surface
    pygame.display.update()
    # limit frames
    clock.tick(FPS)
pygame.quit()

请注意,在暂停期间,事件仍在处理中,因此您仍可以调整速度。要更改此行为,您需要在pausedTrue时丢弃特定事件。