在C#中使用ObRegisterCallbacks

问题描述

因此,我尝试使用C#和ObRegisterCallbacks函数获取有关对OpenProcess的任何调用通知

这是我到目前为止的代码

internal static class Win32SelfProtection
{
    [DllImport("NtosKrnl.exe",SetLastError = true,PreserveSig = false)]
    private static extern uint ObRegisterCallbacks(IntPtr callbackRegistration,out IntPtr registrationHandle);

    [DllImport("NtosKrnl.exe",PreserveSig = false)]
    private static extern void ObUnRegisterCallbacks(IntPtr registrationHandle);

    [DllImport("kernel32.dll")]
    internal static extern bool VirtualProtect(IntPtr lpAddress,uint dwSize,uint flNewProtect,out uint lpflOldProtect);

    private const uint OB_OPERATION_HANDLE_CREATE = 0x00000001;
    private const uint OB_OPERATION_HANDLE_DUPLICATE = 0x00000002;

    private const uint PAGE_READWRITE = 0x04;

    [StructLayout(LayoutKind.Sequential)]
    internal struct OB_CALLBACK_REGISTRATION
    {
        internal ushort Version;
        internal ushort OperationRegistrationCount; // 1
        internal IntPtr Altitude;
        internal IntPtr RegistrationContext; // NULL,probably
        internal IntPtr OperationRegistration; // OB_OPERATION_REGISTRATION*
    }

    [StructLayout(LayoutKind.Sequential)]
    internal struct OB_OPERATION_REGISTRATION
    {
        internal IntPtr ObjectType; // PsProcesstype
        internal uint Operations; // OB_OPERATION_HANDLE_CREATE
        internal IntPtr PreOperation; // POB_PRE_OPERATION_CALLBACK
        internal IntPtr PostOperation; // POB_POST_OPERATION_CALLBACK
    }

    [StructLayout(LayoutKind.Sequential)]
    internal unsafe struct UNICODE_STRING
    {
        internal ushort Length;
        internal ushort MaximumLength;
        internal IntPtr Buffer;
    }

    internal static unsafe void Protect()
    {
        PobPreOperationCallback preOperationCallback = PreOperationCallback;
        IntPtr pPreOperationCallback = Marshal.GetFunctionPointerForDelegate(preOperationCallback);
        PobPostOperationCallback postOperationCallback = PostOperationCallback;
        IntPtr pPostOperationCallback = Marshal.GetFunctionPointerForDelegate(postOperationCallback);
        OB_OPERATION_REGISTRATION operationRegistration = new OB_OPERATION_REGISTRATION
        {
            ObjectType = IntPtr.Zero,// I have no idea ... <-- Need pointer to PsProcesstype
            Operations = OB_OPERATION_HANDLE_CREATE,PreOperation = pPreOperationCallback,PostOperation = pPostOperationCallback
        };
        IntPtr pOperationRegistration = Marshal.AllocHGlobal(sizeof(OB_OPERATION_REGISTRATION));
        Marshal.StructuretoPtr(operationRegistration,pOperationRegistration,false);

        const ushort buffersize = sizeof(ushort) * 64;
        IntPtr buffer = Marshal.AllocHGlobal(buffersize);
        // No idea what kind of string I should put in here :C just zero it for Now ...
        Marshal.copy(new byte[buffersize],buffer,buffersize);
        UNICODE_STRING unicodeString = new UNICODE_STRING
        {
            Length = buffersize,MaximumLength = buffersize,Buffer = buffer
        };
        IntPtr pUnicodeString = Marshal.AllocHGlobal(sizeof(UNICODE_STRING));
        Marshal.StructuretoPtr(unicodeString,pUnicodeString,false);

        OB_CALLBACK_REGISTRATION callbackRegistration = new OB_CALLBACK_REGISTRATION
        {
            Version = 0x0100,OperationRegistrationCount = 1,Altitude = pUnicodeString,RegistrationContext = IntPtr.Zero,OperationRegistration = pOperationRegistration
        };
        IntPtr pCallbackRegistration = Marshal.AllocHGlobal(sizeof(OB_CALLBACK_REGISTRATION));
        Marshal.StructuretoPtr(callbackRegistration,pCallbackRegistration,false);

        uint status = ObRegisterCallbacks(pCallbackRegistration,out IntPtr hRegistration); // FAILS WITH: AccessViolationException

        // yeah,yeah I'll remember to call Marshal.FreeHGlobal() later ... :D
    } 

    public delegate uint PobPreOperationCallback(IntPtr registrationContext,IntPtr operationinformation);

    // dummy method for Now
    internal static uint PreOperationCallback(IntPtr registrationContext,IntPtr operationinformation)
    {
        Console.WriteLine("PreOperationCallback!");
        return 0x0;
    }

    
    public delegate void PobPostOperationCallback(IntPtr registrationContext,IntPtr operationinformation);

    // dummy method for Now
    internal static void PostOperationCallback(IntPtr registrationContext,IntPtr operationinformation)
    {
        Console.WriteLine("PostOperationCallback!");
    }
}

ObRegisterCallbacks函数采用一个OB_CALLBACK_REGISTRATION结构(docs here)作为参数,该结构本身由OB_OPERATION_REGISTRATION结构(docs here)的数组组成。

这就是我遇到的问题: OB_OPERATION_REGISTRATION的第一个成员“ ObjectType”记录如下

ObjectType

指向触发回调例程的对象类型的指针。指定以下值之一:

  • PsProcesstype 用于进程句柄操作
  • PsThreadType 用于线程句柄操作
  • ExDesktopObjectType 用于桌面处理操作。 Windows 10支持此值,而操作系统的早期版本不支持此值。

经过几个小时的搜索,我仍然不知道如何指定PsProcesstype并用它初始化我的结构。 PsProcesstype seems to be defined in process.c in line 20。 但是它只是说

POBJECT_TYPE PsProcesstype = NULL;

并不是特别有用,因为在初始化IntPtr.Zero结构时将ObjectType字段设置为OB_OPERATION_REGISTRATION时,会在调用System.AccessViolationException时触发ObRegisterCallbacks。 (在UNICODE_STRING结构中还有一个OB_OPERATION_REGISTRATION,名为Altitude,必须将其设置为某个值(但当前不是大声笑:D),但是该字符串已初始化并分配了,所以它不应该对访问冲突负责...对吧?

这是我第一次深入探讨Windows内核内容,所以如果有人可以帮助我解决这个问题,或者向我指出一些我无法挖掘的隐藏资源,那将是不错的选择:)

一个article使用ObRegisterCallbacks做类似的事情(虽然在C ++中),但是他们并没有真正指定从何处获取PsProcesstype或如何定义。因此,如果他们可以成功使用该“ ObjectType”字段,那么就必须有文档,对吧?

解决方法

PsProcessType在ntoskrnl.exe处导出,与ObRegisterCallbacks相同,它们之间的区别在于,一个是导出的全局变量,另一个是导出的函数。

在C中,这些全局变量在wdm.h中声明:

extern POBJECT_TYPE *CmKeyObjectType;
extern POBJECT_TYPE *IoFileObjectType;
extern POBJECT_TYPE *ExEventObjectType;
extern POBJECT_TYPE *ExSemaphoreObjectType;
extern POBJECT_TYPE *TmTransactionManagerObjectType;
extern POBJECT_TYPE *TmResourceManagerObjectType;
extern POBJECT_TYPE *TmEnlistmentObjectType;
extern POBJECT_TYPE *TmTransactionObjectType;
extern POBJECT_TYPE *PsProcessType;
extern POBJECT_TYPE *PsThreadType;
extern POBJECT_TYPE *PsJobType;
extern POBJECT_TYPE *SeTokenObjectType;
#if (NTDDI_VERSION >= NTDDI_THRESHOLD)
extern POBJECT_TYPE *ExDesktopObjectType;
#endif

因此您可以使用这些变量而无需执行其他任何操作。
但是我不擅长C#,甚至不确定C#模块是否可以加载到内核中。

最推荐的方法是使用C / C ++进行内核编程,我从未听说有人使用C#进行此操作。