通过.then功能和甜蜜警报传递状态

问题描述

我正在尝试创建一个游戏,当用户的得分达到5分时会弹出一个模式。当用户错误地回答问题时,将显示答案反馈。我正在使用甜蜜警报来提供答案反馈。

我想要实现的是,单击“查看最终分数”按钮后,我希望用户重定向页面上方的游戏,在该页面上将显示最终分数。

我一般对反应/编程都是新手,但我尝试了许多无济于事的选项。当前使用的方法给我:

this error

因此,任何帮助或指导将不胜感激:)

export class QuestionModal extends Component {

  constructor(props) {
    super(props);
    
    this.state ={
      questions: {},answerOptions: [],chosenAnswer: '',isAnswerCorrect: false,value: '',answer: '',gameOver: false,gamescore: this.props.context.gamescore,};
    this.handleChange = this.handleChange.bind(this);
    this.gameOver = this.gameOver.bind(this);
  }

  // Axios call to get questions from database
  componentDidMount() {
    axios.get('/hacker')
        .then((response) => {
          console.log([response.data]);
          const result = response.data;
          this.setState({
            questions: result,answerOptions: result.answerOptions,answer: result.answer,explanation: result.explanation,}); console.log(this.state.answer);
        }).catch((error) => {
          this.setState({isLoaded: true,error});
        });
  }

  /* This function is invoked when the user hits submit after answering the question. It does 2 things: 

  1. Compares the answer provided by the user vs the answer in the db. Sweetalert is then used to pop up and show the correct/wrong answer.
  2. Invokes the onHide function to hide the question modal
  
  */

  checkAnswer() {
    console.log(this.state.gamescore);
    if (this.state.answerOptions[this.state.answer] === this.state.value) {
      console.log('correct');
      swal("Nice one!",this.state.explanation,"success",{
            cloSEOnClickOutside: false,buttons: {
                confirm: "Back to the game!"
            }
        }); 
        
    } else {
      console.log('incorrect');
      swal("So close!","error",{
          cloSEOnClickOutside: false,buttons: {
              confirm: "View your final score!"
          },}).then (function() {
      // window.location.href = "./gameover";
     this.gameOver();
        });
      }
    this.props.onHide();
  }

   gameOver() {
    console.log (this.state.gamescore)
    this.props.history.push({
        pathname: `/gameover`,gamescore: this.state.gamescore,});
  }

  handleChange(event) {
    console.log('value is ' + event.target.value);
    this.setState({
        value: event.target.value,});
  }

  render() {
        return (
        <Modal
            {...this.props}
            size="lg"
            aria-labelledby="contained-modal-title-vcenter"
            centered
            backdrop="static"
            keyboard={false}
        >
            <Modal.Header>
            <Modal.Title className="hackerGameModal"> Answer the question below correctly to continue with the game!</Modal.Title>
            </Modal.Header>
            <Modal.Body>
            <div className="hackerGameQuestion">
                <h4>{this.state.questions.question}</h4>
                <form>
                <FormControl component="fieldset" >
                    <RadioGroup aria-label="quiz" name="hackerGameAnswers" onChange={this.handleChange} value={this.state.value}>
                    {this.state.answerOptions.map((option) => {
                        return (
                        < FormControlLabel key={option} value={option} control={<Radio color="primary"/>} label={option}/>
                        );
                    })}
                    </RadioGroup>
                </FormControl>
                </form>
            </div>
            </Modal.Body>
            <Modal.Footer>
            <Button variant="contained" type="submit" color="primary" onClick={this.checkAnswer.bind(this)}>Submit</Button>
            </Modal.Footer>
        </Modal>
        );
    }
  
}

export default withRouter(QuestionModal);

编辑:checkAnswer()函数中的console.log(this.state.gamescore显示当前分数。该错误发生在第83行,其中:

.then (function() {
     this.gameOver() //this is line 83

但是当调用gameOver()函数时,会出现未定义的错误

   gameOver() {
    console.log (this.state.gamescore)
    this.props.history.push({
        pathname: `/gameover`,});
  }

Hacker.js(主要游戏文件,一些功能删除,因为我认为它与问题无关)

class Hacker extends Component {
  constructor(props,context) {
    super(props,context);

    this.state = {
      display: 'none',gameStarted: false,hackerHasBeenHit: false,showChallengeQuestion: false,gamescore: 0,buttondisplay: 'none',showQuizModal: false,};
  }

  /* This function is invoked when the user clicks the start button,the interval sets the speed to which the hacker appears */

  startGame() {
    if (this.state.gameStarted) {
      return;
    }

    this.setState({
      gameStarted: true,display: 'block',});
    setInterval(() => {
      this.showHackers();
    },1000);
  }


  /* This function does 2 things:
          1. When the user clicks on the "hacker",the image will change to the shield for a certain period of time
          2. Add point to score
  */

  countscore(e) {
    const target = e.target;
    target.parentNode.classList.add('gameShield');
    this.setState({
      hackerHasBeenHit: true,gamescore: this.state.gamescore + 1,});
    window.setTimeout(function() {
      target.parentNode.classList.remove('gameShield');
    },1000); // This sets the time which the shield is displayed for
    this.challengeQuestion();
  }


  /* This function shows the challenge question every 5 times

       +1 is added to challengescore as gamescore starts from 0. Ensures question does not pop up at 0,6,11,etc

  */

  challengeQuestion() {
    const challengescore = this.state.gamescore + 1;
    if (challengescore % 5 === 0) {
      this.setState({
        showChallengeQuestion: true,showQuizModal: true,});
      this.props.history.push({
        gamescore: this.state.gamescore,})
    };
  }

  render() {
    const addModalClose = () =>
      this.setState({
        showQuizModal: false,});
    return (
      <section>
        <WebHeader/>
        <div className="hackerGameContainer">
          <div className="gameStartButton">
            <Button variant="contained" color="primary"type="button" onClick={ this.startGame.bind(this) }> Start Game </Button>
          </div>
          <div className="hackerGame">
            <Gamescore score={this.state.gamescore} display={this.state.display} />
            { this.createFirewalls() }
            <QuestionModal show={this.state.showQuizModal} onHide={addModalClose} context={this.state} score={this.state.gamescore} />
          </div>
        </div>
      </section>
    );
  }
}


export default Hacker;

谢谢!

解决方法

this并没有绑定到gameOver回调,因此最终成为了承诺链中的undefined

在构造函数中将this绑定到gameOver

constructor(props) {
  super(props);
  this.state ={
    ...
  };
  this.handleChange = this.handleChange.bind(this);
  this.gameOver = this.gameOver.bind(this);
}

或将gameOver转换为箭头函数,该函数将自动绑定调用者的this

gameOver = () => {
  this.props.history.push({
    pathname: `/gameover`,gameScore: this.state.gameScore,});
};

checkAnswer是同步的,因此在排队状态更新之后 似乎正在排队。 this.props.onHide在父组件中将addModalClose设置为false,并关闭/卸载模态。尝试调整gameOver的签名,以获取路由状态有效载荷,以在checkAnswer排队到调用堆栈之前封装来自onHide的组件状态的副本。

gameOver = (gameScore) => {
  this.props.history.push({
    pathname: `/gameover`,gameScore,});
};

传递状态值

} else {
  console.log('incorrect');
  swal("So close!",this.state.explanation,"error",{
      closeOnClickOutside: false,buttons: {
          confirm: "View your final score!"
      },}).then (function() {
      this.gameOver(this.state.gameScore); // <-- pass value
    });
}
this.props.onHide();

注意:看来swal控制着一些确认,并且this.props.onHide是在.then调用的swal块之后触发的。

em>