边缘检测不起作用!二维像素数组中的最后一个下标不能正确显示

问题描述

我很抱歉出现草率的代码或格式错误的问题,这是我的第一篇帖子!

代码块的基本要点是对sobel运算符应用边缘检测。 我有一个for循环嵌套在一个for循环中,以迭代遍历各个像素,另一个嵌套的for循环中,迭代遍历较小的2D数组以应用sobel运算符,但是最后一行像素和一些右边缘arent正确解析。 非常感谢!

#include <math.h>
#include "helpers.h"

//prototype functions
void calcVert (int h,int w,int height,int width,RGBTRIPLE temp[height][width],int *blue,int *green,int *red);
void calcHori (int h,int *red);

// Detect edges
void edges(int height,RGBTRIPLE image[height][width])
{
    int sobelBlueV;
    int sobelGreenV;
    int sobelRedV;
    int sobelBlueH;
    int sobelGreenH;
    int sobelRedH;
    RGBTRIPLE temp[height][width];
    for (int h = 0; h < height; h++)
    {
        for (int w = 0; w < width; w++)
        {
            temp[h][w].rgbtBlue = image[h][w].rgbtBlue;
            temp[h][w].rgbtGreen = image[h][w].rgbtGreen;
            temp[h][w].rgbtRed = image[h][w].rgbtRed;
        }
    }
    for (int h = 0; h < height; h++)
    {
        for (int w = 0; w < width; w++)
        {
            /*
            [-1] [0] [+1]    [+1] [+2] [+1]
            [-2] [0] [+2]    [0 ] [0 ] [0 ]
            [-1] [0] [+1]    [-1] [-2] [-1]
            
            */
            calcVert(h,w,height,width,temp,&sobelBlueV,&sobelGreenV,&sobelRedV);
            calcHori(h,&sobelBlueH,&sobelGreenH,&sobelRedH);
            // ^2 and sqrt
            int bluePoint = round(sqrt(pow(sobelBlueV,2) + pow(sobelBlueH,2)));
            if (bluePoint > 255) bluePoint = 255;
            int GreenPoint = round(sqrt(pow(sobelGreenV,2) + pow(sobelGreenH,2)));
            if (GreenPoint > 255) GreenPoint = 255;
            int RedPoint = round(sqrt(pow(sobelRedV,2) + pow(sobelRedH,2)));
            if (RedPoint > 255) RedPoint = 255;
            image[h][w].rgbtBlue = bluePoint;
            image[h][w].rgbtGreen = GreenPoint;
            image[h][w].rgbtRed = RedPoint;
            
            
        }
    }
}
void calcVert (int h,int *red)
{
            //row 1: [-1] [0] [+1]
            //row 2: [-2] [0] [+2]
            //row 3: [-1] [0] [+1] vertical kernel
    int cellCalc = 0;
    int totalRed = 0;
    int totalBlue = 0;
    int totalGreen = 0;
    //row 1
    for (int relativeH = -1; relativeH <= 1; relativeH++)
    {
        for (int relativeW = -1; relativeW <= 1; relativeW++)
        {
            //overreach cases
            if (h + relativeH < 0 && w + relativeW < 0)//top left corner
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 0 && relativeW ==1) cellCalc = 2;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (h + relativeH < 0 && w + relativeW >= width)//top right corner
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = -2;
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = -1;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0 && relativeW ==1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (h + relativeH < 0)//top edge
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = -2;
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = -1;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 0 && relativeW ==1) cellCalc = 2;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (w + relativeW < 0 && h + relativeH >= height)//bottom left corner
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0 && relativeW ==1) cellCalc = 2;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (w + relativeW < 0)//left edge
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 0 && relativeW ==1) cellCalc = 2;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (h + relativeH >= height && w + relativeW >= width)//bottom right corner
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = -2;
                if (relativeH == -1 && relativeW == -1) cellCalc = -1;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0 && relativeW ==1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (w + relativeW >= width)//right edge
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = -2;
                if (relativeH == -1 && relativeW == -1) cellCalc = -1;
                if (relativeH == 1 && relativeW == -1) cellCalc = -1;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0 && relativeW ==1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else //valid cases
            {
                //set cell values
                if (relativeH == 0 && relativeW == -1) cellCalc = -2;
                if (relativeH == -1 && relativeW == -1) cellCalc = -1;
                if (relativeH == 1 && relativeW == -1) cellCalc = -1;
                if (relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                if (relativeH == 0 && relativeW ==1) cellCalc = 2;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
        }
    }
}

void calcHori (int h,int *red)
{
            //row 1: [+1] [+2] [+1]
            //row 2: [ 0] [ 0] [ 0]
            //row 3: [-1] [-2] [-1]
    int cellCalc = 0;
    int totalRed = 0;
    int totalBlue = 0;
    int totalGreen = 0;
    //row 1
    for (int relativeH = -1; relativeH <= 1; relativeH++)
    {
        for (int relativeW = -1; relativeW <= 1; relativeW++)
        {
            //overreach cases
            if (h + relativeH < 0 && w + relativeW < 0)//top left corner
            {
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 0) cellCalc = 2;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
            }
            else if (h + relativeH < 0 && w + relativeW >= width)//top right corner
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 0) cellCalc = 2;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (h + relativeH < 0)//top edge
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == 0) cellCalc = 0;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 0) cellCalc = 2;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (w + relativeW < 0 && h + relativeH >= height)//bottom left corner
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == 0) cellCalc = -2;
                if (relativeH == -1 && relativeW == 1) cellCalc = -1;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (w + relativeW < 0)//left edge
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = 0;
                if (relativeH == -1 && relativeW == 0) cellCalc = -2;
                if (relativeH == -1 && relativeW == 1) cellCalc = -1;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 0) cellCalc = 2;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (h + relativeH >= height && w + relativeW >= width)//bottom right corner
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = -1;
                if (relativeH == -1 && relativeW == 0) cellCalc = -2;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 0;
                if (relativeH == 1 && relativeW == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else if (w + relativeW >= width)//right edge
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = -1;
                if (relativeH == -1 && relativeW == 0) cellCalc = -2;
                if (relativeH == -1 && relativeW == 1) cellCalc = 0;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 0) cellCalc = 2;
                if (relativeH == 1 && relativeW == 1) cellCalc = 0;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
            else //valid cases
            {
                //set cell values
                if (relativeH == -1 && relativeW == -1) cellCalc = -1;
                if (relativeH == -1 && relativeW == 0) cellCalc = -2;
                if (relativeH == -1 && relativeW == 1) cellCalc = -1;
                if (relativeH == 0) cellCalc = 0;
                if (relativeH == 1 && relativeW == -1) cellCalc = 1;
                if (relativeH == 1 && relativeW == 0) cellCalc = 2;
                if (relativeH == 1 && relativeW == 1) cellCalc = 1;
                
                totalBlue += ((temp[h + relativeH][w + relativeW].rgbtBlue) * cellCalc);
                totalGreen += ((temp[h + relativeH][w + relativeW].rgbtGreen) * cellCalc);
                totalRed += ((temp[h + relativeH][w + relativeW].rgbtRed) * cellCalc);
                
                *blue = totalBlue;
                *green = totalGreen;
                *red = totalRed;
            }
        }
    }
}

解决方法

您的代码确实很复杂,并且由于每个像素的测试次数很多,因此效率很低。我强烈建议您使用以下结构重写该函数:

  • 第一行的处理;

  • 内部行的处理循环;

  • 最后一行的处理;

以及每一行

  • 第一个像素的处理;

  • 内列上的
  • 处理循环;

  • 处理最后一个像素。

对于内核的应用,不要使用双循环,而要对公式进行硬编码(实际上有六个术语,而不是九个)。将处理分成9个实例,使您可以清晰地对边界上的代码进行专业化处理。

为避免RGB组件重复,可以使用辅助函数,并希望编译器可以内联它们。

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