问题描述
我试图跟随TechWithTim Flappy Bird AI一起使用,但是每当尝试运行游戏引擎时,我都只能在pygame窗口中看到灰色屏幕。我尝试将游戏引擎代码从他的存储库中复制到我的文件中,但是问题仍然存在。所有资产也都位于正确的目录中。有人可以帮我吗?
import pygame
import neat
import time
import os
import random
WIN_WIDTH = 600
WIN_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bird1.png"))),pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bird2.png"))),"bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROTATION_VEL = 20
ANIMATION_TIME = 5
def __init__(self,x,y):
self.x = x
self.y = y
self.tilt = 0
self.tickCount = 0
self.vel = 0
self.height = self.y
self.imgCount = 0
self.image = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tickCount = 0
self.height = self.y
def move(self):
self.tickCount += 1
d = self.vel * self.tickCount + 1.5 * self.tickCount ** 2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y += d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROTATION_VEL
def draw(self,win):
self.imgCount += 1
if self.imgCount < self.ANIMATION_TIME:
self.image = self.IMGS[0]
elif self.imgCount < self.ANIMATION_TIME * 2:
self.image = self.IMGS[1]
elif self.imgCount < self.ANIMATION_TIME * 3:
self.image = self.IMGS[2]
elif self.imgCount < self.ANIMATION_TIME * 4:
self.image = self.IMGS[1]
elif self.imgCount == self.ANIMATION_TIME * 4 + 1:
self.image = self.IMGS[0]
self.imgCount = 0
if self.tilt <= -80:
self.image = self.IMGS[1]
self.imgCount = self.ANIMATION_TIME * 2
rotatedImage = pygame.transform.rotate(self.image,self.tilt)
newRect = rotatedImage.get_rect(center = self.image.get_rect(topleft = (self.x,self.y)).center)
win.blit(rotatedImage,newRect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.image)
def draw_window(win,bird):
win.blit(BG_IMG,(0,0))
bird.draw(win)
pygame.display.update()
def main():
print(os.path.join("imgs","bird1.png"))
bird = Bird(200,200)
win = pygame.display.set_mode((WIN_WIDTH,WIN_HEIGHT))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(win,bird)
pygame.quit()
quit()
main()
解决方法
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