Pygame灰色窗口

问题描述

我试图跟随TechWithTim Flappy Bird AI一起使用,但是每当尝试运行游戏引擎时,我都只能在pygame窗口中看到灰色屏幕。我尝试将游戏引擎代码从他的存储库中复制到我的文件中,但是问题仍然存在。所有资产也都位于正确的目录中。有人可以帮我吗?

import pygame
import neat
import time
import os
import random

WIN_WIDTH = 600
WIN_HEIGHT = 800

BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bird1.png"))),pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bird2.png"))),"bird3.png")))]

PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bg.png")))


class Bird:
    IMGS = BIRD_IMGS
    MAX_ROTATION = 25
    ROTATION_VEL = 20
    ANIMATION_TIME = 5

    def __init__(self,x,y):
        self.x = x
        self.y = y
        self.tilt = 0
        self.tickCount = 0
        self.vel = 0
        self.height = self.y
        self.imgCount = 0
        self.image = self.IMGS[0]

    def jump(self):
        self.vel = -10.5
        self.tickCount = 0
        self.height = self.y

    def move(self):
        self.tickCount += 1

        d = self.vel * self.tickCount + 1.5 * self.tickCount ** 2

        if d >= 16:
            d = 16

        if d < 0:
            d -= 2

        self.y += d

        if d < 0 or self.y < self.height + 50:
            if self.tilt < self.MAX_ROTATION:
                self.tilt = self.MAX_ROTATION

        else:
            if self.tilt > -90:
                self.tilt -= self.ROTATION_VEL

    def draw(self,win):
        self.imgCount += 1

        if self.imgCount < self.ANIMATION_TIME:
            self.image = self.IMGS[0]
        elif self.imgCount < self.ANIMATION_TIME * 2:
            self.image = self.IMGS[1]
        elif self.imgCount < self.ANIMATION_TIME * 3:
            self.image = self.IMGS[2]
        elif self.imgCount < self.ANIMATION_TIME * 4:
            self.image = self.IMGS[1]
        elif self.imgCount == self.ANIMATION_TIME * 4 + 1:
            self.image = self.IMGS[0]
            self.imgCount = 0

        if self.tilt <= -80:
            self.image = self.IMGS[1]
            self.imgCount = self.ANIMATION_TIME * 2

        rotatedImage = pygame.transform.rotate(self.image,self.tilt)
        newRect = rotatedImage.get_rect(center = self.image.get_rect(topleft = (self.x,self.y)).center)
        win.blit(rotatedImage,newRect.topleft)

    def get_mask(self):
        return pygame.mask.from_surface(self.image)


def draw_window(win,bird):
    win.blit(BG_IMG,(0,0))
    bird.draw(win)
    pygame.display.update()


def main():
    print(os.path.join("imgs","bird1.png"))
    bird = Bird(200,200)
    win = pygame.display.set_mode((WIN_WIDTH,WIN_HEIGHT))
    run = True

    while run:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False

        draw_window(win,bird)

    pygame.quit()
    quit()


main()

解决方法

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