在低于2018.1.4的版本中,Unity WebGL Build失败

问题描述

我正在尝试在Windows 10上运行的Unity中构建WebGL项目。我尝试了空白项目,还尝试了几种不同的版本。坦率地说,我没有尝试过所有版本低于2018.1.4的版本,但是我已经尝试了多个2018、2019和2020版本,但运气不佳,最后一个版本是2018.1.4。我已经能够在上面构建WebGL。

我还在各种论坛上尝试了数十种修复程序。删除il2cpp_cache,删除webGL_cache,将项目移至根目录,我已经在这工作了几个月了。错误是跨版本的,无论是全新项目还是成功在2018.1.4上构建的项目的更新版本,该错误在各个版本中都是一致的。堆在下面。

错误1

Failed running D:\Unity\2018.4.16f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --dotnetprofile="legacyunity" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Unity_projects\DungeonAtTheEnd\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Unity_projects\DungeonAtTheEnd\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_disABLED=1 " --emit-method-map --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_aimodule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ARModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Baselibmodule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FileSystemHttpModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpatialTrackingModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="D:\Unity\2018.4.16f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --map-file-parser="D:\Unity\2018.4.16f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="D:\Unity_projects\DungeonAtTheEnd\Temp\StagingArea\Data\Managed" --generatedcppdir="D:\Unity_projects\DungeonAtTheEnd\Temp\StagingArea\Data\il2cppOutput" 

stdout:
Building build.bc with EmscriptenToolChain
    Output directory: D:\Unity_projects\DungeonAtTheEnd\Temp\StagingArea\Data\Native
    Cache directory: D:\Unity_projects\DungeonAtTheEnd\Library\il2cpp_cache
il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)
   --- End of inner exception stack trace ---
   at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data,Func`2 action)
   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile,IBuildStatisticsCollector statisticsCollector)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Program.DoRun(String[] args)
   at il2cpp.Program.Run(String[] args)
   at il2cpp.Program.Main(String[] args)
---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #4) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #5) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #6) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #7) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #8) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #9) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
   at Unity.IL2CPP.Building.ParallelFor.<>c__displayClass1_0`2.<RunWithResult>b__0(Object o)<---

---> (Inner Exception #10) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithCreateProcess(processstartinfo startInfo)
   at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs,IExecuteController controller)
   at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(Interme<message truncated>

错误2

Exception: D:\Unity\2018.4.16f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p,System.String exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe,UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser,System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments,System.Action`1 setupStartInfo,System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:376)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory,System.String outputDirectory,Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData,IIl2CppPlatformProvider platformProvider,System.Action`1 modifyOutputBeforeCompile,UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:374)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:953)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args,UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildplayer.Postprocess (BuildTargetGroup targetGroup,BuildTarget target,System.String installPath,System.String companyName,System.String productName,Int32 width,Int32 height,BuildOptions options,UnityEditor.RuntimeClassRegistry usedClassRegistry,UnityEditor.Build.Reporting.buildreport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildplayer.cs:288)
UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

错误3

Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

解决方法

检查统一安装,项目文件夹或构建位置的文件夹路径是否包含任何非拉丁字符。如果这样做,则可能是导致您出错的原因。