问题描述
我在Three.js中得到了这个cubetexture。假设我想将cubeTexture本身旋转180度。我知道我可以通过旋转相机来做到这一点,但我想旋转纹理本身而不是相机。我该如何实现?
我想旋转cubeTexture的x轴,使其显示相反的一面。像texture.flipX = true;
这样的东西会很方便。
https://codepen.io/haangglide/pen/GRZPqaw
var camera,scene,Box,renderer;
init();
animate();
function init() {
renderer = new THREE.Webglrenderer();
renderer.setSize(window.innerWidth,window.innerHeight);
scene = new THREE.Scene();
const texture = new THREE.CubeTextureLoader()
.setCrossOrigin('') .setPath('https://alca.tv/static/codepen/pens/common/SwedishRoyalCastle/').load(['px.jpg','nx.jpg','py.jpg','ny.jpg','pz.jpg','nz.jpg']);
scene.background = texture;
const geometry = new THREE.BoxGeometry(1,1,1);
const material = new THREE.MeshBasicMaterial({ color: new THREE.Color('skyblue') });
Box = new THREE.Mesh(geometry,material);
scene.add(Box);
camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight,0.1,1000);
camera.position.z = 5;
scene.add(camera);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene,camera);
}
解决方法
编辑:
根据以下讨论,使用ThreeJS进行操作似乎并不容易,甚至不可能,但是在第一个链接中确实提到使用BabylonJS是可能的。
https://discourse.threejs.org/t/rotate-a-scenes-background-skybox-texture/12199 https://discourse.threejs.o9rg/t/rotate-a-scenes-background/3928/15
原始答案:
您没有说出哪个轴,所以我只使用Y轴。我也使用45度而不是180度,所以您可以看到它正在工作。
var camera,scene,box,renderer;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth,window.innerHeight);
scene = new THREE.Scene();
const texture = new THREE.CubeTextureLoader()
.setCrossOrigin('') .setPath('https://alca.tv/static/codepen/pens/common/SwedishRoyalCastle/').load(['px.jpg','nx.jpg','py.jpg','ny.jpg','pz.jpg','nz.jpg']);
scene.background = texture;
const geometry = new THREE.BoxGeometry(1,1,1);
const material = new THREE.MeshBasicMaterial({ color: new THREE.Color('skyblue') });
box = new THREE.Mesh(geometry,material);
///
///
///
///////////////////////////////
//since threejs uses radians,you will need a function to get radians from degrees
function getRadians(degrees) {
return Math.PI / 180 * degrees;
}
//using rotation.set(x,y,z)
box.rotation.set(0,getRadians(45),0);
//directly setting the rotations
box.rotation.y = getRadians(45);
///////////////////////////////
///
///
///
scene.add(box);
camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight,0.1,1000);
camera.position.z = 5;
scene.add(camera);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene,camera);
}
<script src="https://threejs.org/build/three.js"></script>