如何解决自定义棉绒规则中context.report的重载分辨率歧义?

问题描述

今天,我开始学习如何制定一些基本的lint规则,尝试为变量创建lint规则,以检查其名称的长度。

@Suppress("UnstableApiUsage")
class VariableLengthDetector : Detector(),Detector.UastScanner {

override fun getApplicableuastTypes() = listof(UVariable::class.java)

override fun createUastHandler(context: JavaContext) =
    VariableLengthHandler(context)


class VariableLengthHandler(private val context: JavaContext) :
    UElementHandler() {

    private val variableMinimumLength = 3

    override fun visitvariable(node: UVariable) {

        node.name?.let {
            if (it.length < variableMinimumLength) {
                context.report(
                    issue = variableLengthIssue,scope = node,location = context.getNameLocation(node),message = "this variable can be better named"
                )
            }
        }
    }
}

}

由于此处引起的过载歧义,该代码无法编译:

context.report(issue = variableLengthIssue,message = "this variable can be better named")

据我了解,这是因为context.report的重载可能是

public final fun report(issue: Issue,scope: PsiElement?,...

或者可以是

public final fun report(issue: Issue,scope: UElement?,...

但是我不确定如何使用我拥有的Uvariable元素来定义它们?

如何解决这种过载歧义?

解决方法

您可以将其投射为UElement

context.report(
    issue = variableLengthIssue,scope = node as UElement,location = context.getNameLocation(node),message = "this variable can be better named"
)