尝试在pyopengl中缩放网格时出现OpenGL错误1282

问题描述

我尝试将表面放大一点,所以尝试了openGL,并出现了显示openGL错误错误

这是代码 https://pastebin.pl/view/8366ece3

我将展示重要的部分:

def main():
    window = pg.display.set_mode((sw,sh))
    gridlength = 35
    level = 1
    grid = drawgrid(gridlength + level)
    samplechar = character(gridlength,grid)
    mapgen(grid,gridlength,samplechar,level)

    for i in grid:
        print(*i)

    run = True
    while run:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                pg.quit()
                quit()
            elif event.type == pg.MOUSEBUTTONDOWN:
                if event.button == 4:
                    glScaled(1.2,1.2,1.2);
                elif event.button == 5:
                    glScaled(0.8,0.8,0.8);

错误

  File "src/errorchecker.pyx",line 58,in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckerror
OpenGL.error.GLError: GLError(
    err = 1282,description = b'invalid operation',baSEOperation = glScaled,cArguments = (1.2,1.2)
)

解决方法

任何OpenGL语句的当前有效OpenGL Context。创建显示表面时,需要设置pygame.OPENGL标志:

window = pg.display.set_mode((sw,sh))

window = pg.display.set_mode((sw,sh),pygame.DOUBLEBUF | pygame.OPENGL)

无论如何,glScale仅适用于以OpenGL立即模式(glBegin/glEnd)绘制的几何,但不适用于 Sprites pygame绘制的几何功能。