Pygame跳转动画不起作用-尽管走路可以

问题描述

好的,因此我可以在主文件的左右添加步行动画,但是当我基本上复制/粘贴/更改了要添加跳转名称时,这是行不通的。

我继续制作了我的主文件的副本,只是没有行走动画。我继续尝试仅做跳跃动画,即使我复制了与步行相同的教程中的所有内容,仍然无法使用。

从昨天晚上8点左右开始,我一直在努力解决这个问题。跳转动画是否有其他工作方式?有关THE copY的代码,请参见下文,因此没有步行动画。我没有错误,玩家可以左右行走,也可以跳跃。

import pygame
import os
x = 90
y = 60
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)


def player_jump_animation():
    """Adding collision block to each right jump animation"""
    new_player = player_frames_jump[player_jump_index]
    new_player_rect = new_player.get_rect(
        center=(player_rect.centerx,player_rect.centery))
    return new_player,new_player_rect


pygame.init()
screen = pygame.display.set_mode((1000,1000))
clock = pygame.time.Clock()

player_movement = 720
isJump = False
jumpCount = 10

bg_surface = pygame.image.load('assets/camp_bg.png').convert()
bg_surface = pygame.transform.scale2x(bg_surface)

player_idle = pygame.transform.scale2x(pygame.image.load(
    'assets/IDLE_000.png').convert_alpha())

player_jump0 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_000.png').convert_alpha())
player_jump1 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_001.png').convert_alpha())
player_jump2 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_002.png').convert_alpha())
player_jump3 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_003.png').convert_alpha())
player_jump4 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_004.png').convert_alpha())
player_jump5 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_005.png').convert_alpha())
player_jump6 = pygame.transform.scale2x(
    pygame.image.load('assets/JUMP_006.png').convert_alpha())

player_frames_jump = [player_jump0,player_jump1,player_jump2,player_jump3,player_jump4,player_jump5,player_jump6]

player_jump_index = 3
player_surface = player_frames_jump[player_jump_index]

player_rect = player_surface.get_rect(center=(300,512))

PLAYERJUMP = pygame.USEREVENT
pygame.time.set_timer(PLAYERJUMP,120)

run = True
while run:
    keys = pygame.key.get_pressed()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

        if event.type == PLAYERJUMP:
            if player_jump_index < 6:
                player_jump_index += 1
            else:
                player_jump_index = 0

            # Setting jump animation
            player_jump,player_rect = player_jump_animation()

    if keys[pygame.K_LEFT] and player_rect.centerx > 0 + 35:
        # If I speed up,player looks like sliding
        player_rect.centerx -= 5
    if keys[pygame.K_RIGHT] and player_rect.centerx < 1000 - 35:
        # If I speed up,player looks like sliding
        player_rect.centerx += 5

    if not(isJump):
        if keys[pygame.K_UP]:
            isJump = True
    else:
        if jumpCount >= -10:
            neg = 1
            if jumpCount < 0:
                neg = -1
            player_movement -= (jumpCount ** 2) * 0.1 * neg
            jumpCount -= 0.5
        # This will execute when jump is finished
        else:
            # Resetting Variables
            jumpCount = 10
            isJump = False

    pygame.display.update()
    clock.tick(60)

    screen.blit(bg_surface,(0,0))
    player_rect.centery = player_movement
    screen.blit(player_idle,player_rect)


pygame.quit()

解决方法

如果玩家在跳跃,则必须绘制player_jump引用的表面

while run:
    # [...]

    screen.blit(bg_surface,(0,0))
    player_rect.centery = player_movement
    if isJump:
        screen.blit(player_jump,player_rect)
    else:
        screen.blit(player_idle,player_rect)

    # [...]