问题描述
我想在C ++中使用GLUT和openGL绘制四角星。这是我的代码
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,6.0f,0.0f);
glVertex3f(1.0f,4.0f,0.0f);
glVertex3f(3.0f,3.0f,2.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(-1.0f,0.0f);
glVertex3f(-3.0f,0.0f);
glEnd();
问题是形状从0,6直接变为3,3
谁能帮我解决这个问题, screenshot
我想要这样的东西 desired output
解决方法
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