覆盖Unity内置组件的自定义检查器

问题描述

我可以对自己编写的脚本使用CustomInspector。不幸的是,这不适用于Unity的内置组件(例如Rigidbody,Transform ...)。

我想隐藏其他所有内容,仅显示“大量”,但这未在Inspector中反映出来。相反,如果我转到3个点并单击属性,它将显示我编写的CustomInspector。

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(Rigidbody))]
public class RigidbodyEditor : Editor
{
    Rigidbody rigidbody;
    float mass;
    public override void OnInspectorGUI()
    {
        // base.OnInspectorGUI();
        rigidbody = (Rigidbody)target;

        mass = EditorGUILayout.FloatField("mass",mass);
        if (mass < 0)
        {
            mass = 0;
        }
        rigidbody.mass = mass;
    }
}

解决方法

OK刚解决了这个问题-我为类RigidbodyEditor命名,这正是Unity在其源代码中的命名方式。我将名称更改为其他名称,并且效果很好。

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(Rigidbody))]
public class RigidbodyEditorOverride : Editor
{
    Rigidbody rigidbody;
    float mass;
    public override void OnInspectorGUI()
    {
        // base.OnInspectorGUI();
        rigidbody = (Rigidbody)target;

        mass = EditorGUILayout.FloatField("mass",mass);
        if (mass < 0)
        {
            mass = 0;
        }
        rigidbody.mass = mass;

        GUILayout.Button("hello");
    }
}