问题描述
我们正在扩展CarPlay的Xamarin.iOS应用程序(由Xamarin.Forms开发)。打开CarPlay模拟器后,该应用程序会显示在CarPlay的屏幕上,但从CarPlay模拟器启动时会崩溃。
下面是Info.plist场景配置:
<key>UIApplicationSceneManifest</key>
<dict>
<key>UISceneConfigurations</key>
<dict>
<key>CPTemplateApplicationScenesessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>CPTemplateApplicationScene</string>
<key>UISceneConfigurationName</key>
<string>ParkingPlus-Car</string>
<key>UISceneDelegateClassName</key>
<string>ParkingPlus.AppSceneDelegateImp</string>
</dict>
</array>
</dict>
</dict>
“ ParkingPlus”是应用包名称!
AppSceneDelegateImp类(在iOS项目的根文件夹下
public class AppSceneDelegateImp : UIResponder,ICPTemplateApplicationSceneDelegate
{
private CPInterfaceController _interfaceController;
public async void DidConnect(CPTemplateApplicationScene templateApplicationScene,CPInterfaceController interfaceController)
{
_interfaceController = interfaceController;
.....
}
public void Diddisconnect(CPTemplateApplicationScene templateApplicationScene,CPInterfaceController interfaceController)
{
_interfaceController.dispose();
_interfaceController = null;
}
}
当我如下重写AppDelegate.GetConfiguration
public override UISceneConfiguration GetConfiguration(UIApplication application,UIScenesession connectingScenesession,UISceneConnectionoptions options)
{
...
}
在CarPlay上点击应用程序图标时,将调用该方法。但是,当我检查connectingScenesession时,发现变量成员内部存在一些异常。 “ CPTemplateApplicationScenesessionRoleApplication在此平台上没有关联的枚举值”。
Screenshot for connectingSceneSession inspection
如果继续,则应用程序将引发异常,这似乎表明SceneDelegate没有正确加载: Exception
我的鼓励: Visual Studio for Mac版本8.7.8 Xamarin.iOS 14.0.0 Xcode 12.0
似乎Xamarin.ios 14绑定iOS库时缺少某些内容。任何人都有类似的问题。我做错了什么吗?还是可以通过Xcode / swift实现CarPlay零件功能,同时又将移动应用程序保持在Xamarin.Forms / Xamarin.iOS上?
感谢任何评论或帮助。
解决方法
在Xamarin.ios团队的帮助下,以下是此问题的完整解决方案: https://github.com/xamarin/xamarin-macios/issues/9749
- AppDelegate为两种情况(CarPlay和电话)创建场景配置
[DllImport("/usr/lib/libobjc.dylib",EntryPoint = "objc_msgSend")]
public extern static IntPtr IntPtr_objc_msgSend_IntPtr_IntPtr(IntPtr receiver,IntPtr selector,IntPtr arg1,IntPtr arg2);
public static UISceneConfiguration Create(string? name,NSString sessionRole)
{
global::UIKit.UIApplication.EnsureUIThread();
var nsname = NSString.CreateNative(name);
UISceneConfiguration sceneConfig;
sceneConfig = Runtime.GetNSObject<UISceneConfiguration>(IntPtr_objc_msgSend_IntPtr_IntPtr(Class.GetHandle("UISceneConfiguration"),Selector.GetHandle("configurationWithName:sessionRole:"),nsname,sessionRole.Handle));
NSString.ReleaseNative(nsname);
//Because only the CarPlay scene will be here to create a scene configuration
//We need manually assign the CarPlay scene delegate here!
sceneConfig.DelegateType = typeof(AppCarSceneDelegateImp);
return sceneConfig!;
}
[Export("application:configurationForConnectingSceneSession:options:")]
public UISceneConfiguration GetConfiguration(UIApplication application,UISceneSession connectingSceneSession,UISceneConnectionOptions options)
{
UIWindowSceneSessionRole sessionRole;
bool isCarPlaySceneSession = false;
try
{
//When the connecting scene is a CarPlay scene,an expected exception will be thrown
//Under this moment from Xamarin.iOS.
sessionRole = connectingSceneSession.Role;
}
catch (NotSupportedException ex)
{
if (!string.IsNullOrEmpty(ex.Message) &&
ex.Message.Contains("CPTemplateApplicationSceneSessionRoleApplication"))
{
isCarPlaySceneSession = true;
}
}
if (isCarPlaySceneSession && UIDevice.CurrentDevice.CheckSystemVersion(14,0))
{
return Create("Car",CarPlay.CPTemplateApplicationScene.SessionRoleApplication);
}
else
{
//If it is phone scene,we need the regular UIWindow scene
UISceneConfiguration phoneScene = new UISceneConfiguration("Phone",UIWindowSceneSessionRole.Application);
//And assign the scene delegate here.
phoneScene.DelegateType = typeof(AppWindowSceneDelegateImp);
return phoneScene;
}
}
- 创建一个UIWindowScene委托来处理常规的移动场景窗口
public class AppWindowSceneDelegateImp : UISceneDelegate
{
public override void WillConnect(UIScene scene,UISceneSession session,UISceneConnectionOptions connectionOptions)
{
var windowScene = scene as UIWindowScene;
if (windowScene != null)
{
//Assign the Xamarin.iOS app window to this scene
UIApplication.SharedApplication.KeyWindow.WindowScene = windowScene;
UIApplication.SharedApplication.KeyWindow.MakeKeyAndVisible();
}
}
}