问题描述
我正在使用Flutter ListView,并且当用户使用两根手指时,需要让用户滚动 。如果用户仅使用一根手指,则应该禁用滚动。
我不知道如何实现此目的://我已经尝试过:我试图对ScrollPhysics进行子类化,并重写shouldAcceptUserOffset或applyPhysicsToUserOffset,但是没有一个可行。我还尝试过通读文档,但没有发现任何相关内容。
非常感谢您的任何建议!
解决方法
深入研究Flutter源代码(虽然很多代码,但是看起来很漂亮),我终于找到了一个hack。这对于我的iOS模拟器和Android手机非常有效。
备注:
- 如果您还想用一根手指滚动,而只想修复this bug(用两根手指滚动,滚动速度快两倍),则将
onlyScrollableWhenMultiFinger: true
中的MultiFingerListViewController
设置为下面的示例。
使用步骤:
- 将
MultiFingerListViewParent
添加为列表视图的父项。 - 设置ListView的
physics
。
示例:
class TestDoubleFingerScrollV2 extends StatefulWidget {
@override
_TestDoubleFingerScrollV2State createState() => _TestDoubleFingerScrollV2State();
}
class _TestDoubleFingerScrollV2State extends State<TestDoubleFingerScrollV2> {
final controller = MultiFingerListViewController(onlyScrollableWhenMultiFinger: true);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('TestDoubleFingerScrollV2')),body: MultiFingerListViewParent(
controller: controller,child: ListView.builder(
physics: MultiFingerScrollPhysics(controller: controller),itemCount: 100,itemBuilder: (context,index) =>
Container(height: 60,color: Colors.green.withAlpha((index * 50) % 255),child: Text('$index'))),));
}
}
来源:
import 'package:flutter/material.dart';
import 'package:flutter_proj/components/finger_aware_listener.dart';
import 'package:flutter_proj/components/mux_listener.dart';
class MultiFingerListViewController {
final bool onlyScrollableWhenMultiFinger;
final _fingerAwareListener = FingerAwareListener();
bool _lastShouldScrollable = false;
MultiFingerListViewController({@required this.onlyScrollableWhenMultiFinger});
bool _updateShouldScrollable() {
_lastShouldScrollable =
(!onlyScrollableWhenMultiFinger) || _fingerAwareListener.info.isCurrentRunMultiFingerUpToNow;
return _lastShouldScrollable;
}
}
class MultiFingerListViewParent extends StatelessWidget {
final MultiFingerListViewController controller;
final Widget child;
const MultiFingerListViewParent({Key key,this.child,this.controller}) : super(key: key);
@override
Widget build(BuildContext context) {
return MuxListener(
onPointer: controller._fingerAwareListener.handlePointer,child: child,);
}
}
// This sub-class should have some boilerplate code,e.g. look at [NeverScrollableScrollPhysics] to see it
/// NOTE (WARN): This is a HACK,VIOLATING what the comments said for `applyPhysicsToUserOffset`. But works well for me.
class MultiFingerScrollPhysics extends ScrollPhysics {
final MultiFingerListViewController controller;
const MultiFingerScrollPhysics({ScrollPhysics parent,@required this.controller}) : super(parent: parent);
@override
MultiFingerScrollPhysics applyTo(ScrollPhysics ancestor) {
return MultiFingerScrollPhysics(controller: controller,parent: buildParent(ancestor));
}
/// NOTE This **HACK** is actually **VIOLATING** what the comment says!
/// The comment in [ScrollPhysics.applyPhysicsToUserOffset] says:
/// "This method must not adjust parts of the offset that are entirely within
/// the bounds described by the given `position`."
/// In addition,when looking at [BouncingScrollPhysics.applyPhysicsToUserOffset],/// we see they directly return the original `offset` when `!position.outOfRange`
double applyPhysicsToUserOffset(ScrollMetrics position,double offset) {
if (controller._updateShouldScrollable()) {
// When k fingers are dragging,the speed is actually *k* times the normal speed. So we divide it by k.
// (see https://github.com/flutter/flutter/issues/11884)
final currNumFinger = controller._fingerAwareListener.info.currentRunSeenPointers.length;
return offset / currNumFinger;
} else {
return 0.0;
}
}
@override
Simulation createBallisticSimulation(ScrollMetrics position,double velocity) {
// When this method is called,the fingers seem to all *have left* the screen. Thus we cannot calculate the
// current information,but should use the previous cache.
if (controller._lastShouldScrollable) {
return super.createBallisticSimulation(position,velocity);
} else {
return null;
}
}
}
这取决于其他几个小组件(非常简短的代码),我把它们放在here上。
希望有帮助!如果您有更好的解决方案,请告诉我:)