问题描述
我正在制作一个基本的平台游戏,而这只是基础知识,当我注意到如果我将移动键按在墙上时,我会坚持下去。有没有办法来解决这个问题?我的代码,Unity编辑器中的设置或两者都有问题吗?
这是代码(我是新开发人员,所以可能真的很糟糕):
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehavIoUr
{
//config params
[Serializefield] public float moveSpeed;
[Serializefield] public float jumpForce;
[Serializefield] private bool usingJoystick;
[Serializefield] private int maxJumps;
[Serializefield] private float xDrag;
//control vars
private float moveInput;
private int jumpsAvailable;
//components
private Rigidbody2D myRigBody;
void Start()
{
myRigBody = GetComponent<Rigidbody2D>();
}
void Update()
{
if (usingJoystick)
{
moveInput = Input.GetAxis("Horizontal");
myRigBody.veLocity = new Vector2(moveInput * moveSpeed,myRigBody.veLocity.y);
}
else
{
HorMoveKeyDown();
JumpKeyDown();
}
HorDrag();
}
private void HorDrag()
{
if (!(Input.GetKey("a") || Input.GetKey("d")))
{
if (myRigBody.veLocity.x >= -0.1f && myRigBody.veLocity.x <= 0.1f)
{
myRigBody.veLocity = new Vector2(0f,myRigBody.veLocity.y);
}
if (myRigBody.veLocity.x < 0)
{
myRigBody.veLocity = new Vector2(myRigBody.veLocity.x + xDrag,myRigBody.veLocity.y);
}
else if (myRigBody.veLocity.x > 0)
{
myRigBody.veLocity = new Vector2(myRigBody.veLocity.x - xDrag,myRigBody.veLocity.y);
}
}
}
private void JumpKeyDown()
{
if (Input.GetKeyDown("space"))
{
if (jumpsAvailable > 0)
{
myRigBody.veLocity = new Vector2(myRigBody.veLocity.x,jumpForce);
}
}
}
private void HorMoveKeyDown()
{
if (Input.GetKey("a"))
{
myRigBody.veLocity = new Vector2(-moveSpeed,myRigBody.veLocity.y);
}
else if (Input.GetKey("d"))
{
myRigBody.veLocity = new Vector2(moveSpeed,myRigBody.veLocity.y);
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
jumpsAvailable = maxJumps;
}
private void OnCollisionExit2D(Collision2D collision)
{
jumpsAvailable--;
}
}
解决方法
这是因为您和播放器之间的墙壁摩擦太大。
在资产文件夹中创建物理材料。将摩擦力设置为0,这样就不会产生摩擦。然后在层次结构中单击您的播放器,然后在检查器中具有(box)collider2D。将物理材料拖到播放器的(box)collider2D上的“材料”上。
您无需将此物理材料添加到墙。仅对您的播放器。
请务必阅读物理材料的文档。 https://docs.unity3d.com/Manual/class-PhysicMaterial.html