问题描述
我尝试创建从起始音符到结束音符的glissando(平滑的音高上升)(下面的Java代码)。我从开始音符频率线性上升到停止音符频率
for (i = 0; i < b1.length; i++) {
instantFrequency = startFrequency + (i * deltaFreq / nrOfSamples);
b1[i] = (byte) (127 * Math.sin(2 * Math.PI * instantFrequency * i / sampleRate));
}
在the resulting audio fragment中,滑音尾的音高显然比停止音高。我的数学有什么问题吗?还是听觉上的原因,为什么这个上升的正弦似乎过冲?任何想法都将不胜感激!
public static void main(String[] args) throws IOException {
int sampleRate = 44100;
int sampleSizeInBits = 8;
int nrOfChannels = 1;
byte[] sine220 = createTimedSine(220,sampleRate,0.5);
byte[] gliss220to440 = createTimedGlissando(220,440,4);
byte[] sine440 = createTimedSine(440,2);
byte[] fullWave = concatenate(sine220,gliss220to440,sine440);
AudioInputStream stream = new AudioInputStream(new ByteArrayInputStream(fullWave),new AudioFormat(sampleRate,sampleSizeInBits,nrOfChannels,true,false),fullWave.length);
File fileOut = new File(path,filename);
Type wavType = AudioFileFormat.Type.WAVE;
try {
AudioSystem.write(stream,wavType,fileOut);
} catch (IOException e) {
System.out.println("Error writing output file '" + filename + "': " + e.getMessage());
}
}
public static byte[] createTimedSine(float frequency,int samplingRate,double duration) {
int nrOfSamples = (int) Math.round(duration * samplingRate);
return (createSampledSine(nrOfSamples,frequency,samplingRate));
}
public static byte[] createSampledSine(int nrOfSamples,float frequency,int sampleRate) {
byte[] b1 = new byte[nrOfSamples];
int i;
for (i = 0; i < b1.length; i++) {
b1[i] = (byte) (127 * Math.sin(2 * Math.PI * frequency * i / sampleRate));
}
System.out.println("Freq of sine: " + frequency);
return b1;
}
public static byte[] createTimedGlissando(float startFrequency,float stopFrequency,double duration) {
int nrOfSamples = (int) Math.round(duration * samplingRate);
return (createGlissando(nrOfSamples,startFrequency,stopFrequency,samplingRate));
}
public static byte[] createGlissando(int nrOfSamples,float startFrequency,int sampleRate) {
byte[] b1 = new byte[nrOfSamples];
float deltaFreq = (stopFrequency - startFrequency);
float instantFrequency = 0;
int i;
for (i = 0; i < b1.length; i++) {
instantFrequency = startFrequency + (i * deltaFreq / nrOfSamples);
b1[i] = (byte) (127 * Math.sin(2 * Math.PI * instantFrequency * i / sampleRate));
}
System.out.println("Start freq glissando :" + startFrequency);
System.out.println("Stop freq glissando :" + instantFrequency);
return b1;
}
static byte[] concatenate(byte[] a,byte[] b,byte[] c) throws IOException {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
outputStream.write(a);
outputStream.write(b);
outputStream.write(c);
byte d[] = outputStream.toByteArray();
return d;
}
控制台输出:
Freq of sine: 220.0
Start freq glissando :220.0
Stop freq glissando :439.9975
Freq of sine: 440.0
解决方法
出现问题是因为每帧的相邻间距太宽。 instantFrequency
的计算结果不错,但将其乘以i
得出一个值是可疑的。当您从 i 转到 i + 1 时,前进的距离如下:
distance = ((n+1) * instantFrequency[n+1]) - (n * instantFrequency[n])
此值大于所需的增量值,该值应等于新的instantFrequency
值,例如:
distance = ((n+1) * instantFrequency[n]) - (n * instantFrequency[n])
以下代码帮助我找出了问题所在,这使我感到困惑了几个小时。只是在睡上之后,我才能够得到上面的简洁解释(在编辑中添加)。
这是一个更简单的情况,可以说明此问题。由于问题是在sin函数计算之前发生的,因此我排除了它们以及在trig计算之后进行的所有操作。
public class CuriousSeries {
public static void main(String[] args) {
double aa = 1; // analogous to your 220
double bb = 2; // analogous to your 440
double delta = bb - aa;
int steps = 10;
double[] travelVals = new double[steps + 1];
// trip aa
for (int i = 0; i <= 10; i++) {
travelVals[i] = aa * i;
System.out.println("aa trip. travelVals[" + i + "] = " + travelVals[i]);
}
// trip ab
for (int i = 0; i <= 10; i++) {
double instantFreq = aa + (i / 10.0) * delta;
travelVals[i] = instantFreq * i;
System.out.println("ab trip. travelVals[" + i + "] = " + travelVals[i]);
}
// trip bb
for (int i = 0; i <= 10; i++) {
travelVals[i] = bb * i;
System.out.println("bb trip. travelVals[" + i + "] = " + travelVals[i]);
}
// trip cc
travelVals[0] = 0;
for (int i = 1; i <= 10; i++) {
double travelIncrement = aa + (i / 10.0) * delta;
travelVals[i] = travelVals[i-1] + travelIncrement;
System.out.println("cc trip. travelVals[" + i + "] = " + travelVals[i]);
}
}
}
让我们考虑aa
类似于220 Hz,bb
类似于440 Hz。在每个部分中,我们从0开始到位置10。前进的金额与您的计算相似。对于“固定比率”,我们只需将步长值乘以i
(行程 aa 和 bb )。在旅行 ab 中,我使用与您相似的计算方法。问题在于最后的步骤太大。如果检查输出行,您会看到以下信息:
ab trip. travelSum[9] = 17.099999999999998
ab trip. travelSum[10] = 20.0
“台阶”所经过的距离接近3,而不是所需的2 !!
在上一个示例中,行程为 cc ,travelIncrement
的计算与instantFrequency
的计算相同。但是在这种情况下,增量只是添加到先前的位置。
实际上,出于音频合成的目的(通过计算创建波形时),使用加法将CPU成本最小化是有意义的。按照这些原则,我通常会执行以下操作,从内部循环中删除尽可能多的计算:
double cursor = 0;
double prevCursor = 0;
double pitchIncrement = 2 * Math.PI * frequency / sampleRate;
for (int i = 0; i < n; i++) {
cursor = prevCursor + pitchIncrement;
audioVal[i] = Math.sin(cursor);
prevCursor = cursor;
}