问题描述
我正在尝试使用minimax算法在javaScript中制作井字游戏,但似乎我做错了什么,并且minimax算法没有检测到最佳动作。这是代码:
const board = ["X",null,"X","O","O"];
/*
X _ _
_ _ X
X O O
*/
// duplicate passed board and return the new board state
const makeAIMove = (currentBoard,square,player) => {
const nextBoard = [...currentBoard];
nextBoard[square] = player;
return nextBoard;
};
// find empty squares
const emptySquares = (sqBoard) =>
sqBoard
.map((sq,idx) => (sq === null ? idx : null))
.filter((sq) => sq !== null);
// check if no empty squares are available
const isFinished = (sqBoard) => (emptySquares(sqBoard).length ? false : true);
// check winner
const checkWinner = (sqBoard) => {
const winConditions = [
[0,1,2],[3,4,5],[6,7,8],[0,3,6],[1,7],[2,5,];
for (const winCondition of winConditions) {
[a,b,c] = winCondition;
if (sqBoard[a] && sqBoard[a] === sqBoard[b] && sqBoard[a] === sqBoard[c])
return sqBoard[a];
}
return false;
};
// minimax algorithm
const minimax = (sqBoard,depth,isMaximizer) => {
// terminal checker
const theWinner = checkWinner(sqBoard);
// we have a winner
if (theWinner) {
return theWinner === "X" ? -10 : 10;
}
// it's a tie
if (isFinished(sqBoard)) {
return 0;
}
let bestScore;
if (isMaximizer) {
bestScore = -1000;
emptySquares(sqBoard).forEach((square) => {
// make a sample move
let nextBoard = makeAIMove(sqBoard,"O");
// recursion
let score = minimax(nextBoard,depth + 1,false);
bestScore = Math.max(bestScore,score);
});
} else {
bestScore = 1000;
emptySquares(sqBoard).forEach((square) => {
let nextBoard = makeAIMove(sqBoard,"X");
let score = minimax(nextBoard,true);
bestScore = Math.min(bestScore,score);
});
}
return bestScore;
};
// find the best move
const nextBestMove = (sqBoard) => {
let nextMoveArray = [];
let remainedSquares = emptySquares(sqBoard);
remainedSquares.forEach((square) => {
let nextBoard = makeAIMove(sqBoard,"O");
let theScore = minimax(nextBoard,true);
nextMoveArray.push({
sq: square,sc: theScore,});
});
nextMoveSorted = nextMoveArray.sort((a,b) => (a.sc < b.sc ? 1 : -1));
return nextMoveSorted[0].sq;
};
console.log(nextBestMove(board));
在上述情况下,最好的举动是通过在板[3]上加一个“ O”来阻止X获胜,但它总是会检测到另一个得分更高的举动。
谁能帮助我了解我的代码出了什么问题?
谢谢。
解决方法
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