问题描述
即使在重新加载场景或移动到新场景时,我也试图保持玩家的皮肤。播放器对象会更改每个场景。
在带有三个按钮的暂停菜单中选择播放器皮肤。这些按钮中的每个按钮都在下面的脚本中调用一个函数。我试图根据PlayerPrefs int
的值来调用其中一个函数,但确实会调用该函数;但是抛出错误MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it
下面是我已经尝试过的方法,但这会在场景重新加载(死亡)时引发错误 我不知道我在做什么错。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Pausemenu : MonoBehavIoUr
{
public static bool gameIsPaused = false;
public GameObject pauseMenuUI;
public Material BelgianMat;
public Material Ball2;
public Material Rainbow;
public GameObject Player;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape)) {
if (gameIsPaused) {
Resume();
} else {
Pause();
}
}
}
public void Resume(){
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
gameIsPaused = false;
}
void Pause() {
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
gameIsPaused = true;
}
public void LoadMenu() {
Time.timeScale = 1f;
gameIsPaused = false;
SceneManager.LoadScene("Menu");
}
public void QuitGame() {
Debug.Log("Quitting");
Application.Quit();
}
public void ApplyBelgian() {
Player.GetComponent<Renderer>().material = BelgianMat;
PlayerPrefs.SetInt("playerMat",0);
}
public void ApplyBall2() {
Player.GetComponent<Renderer>().material = Ball2;
Debug.Log("Applied ball two");
PlayerPrefs.SetInt("playerMat",1);
}
public void ApplyRainbow() {
Player.GetComponent<Renderer>().material = Rainbow;
PlayerPrefs.SetInt("playerMat",2);
}
void OnEnable()
{
Debug.Log("OnEnable called");
SceneManager.sceneLoaded += OnSceneLoaded;
}
// called second
void OnSceneLoaded(Scene scene,LoadSceneMode mode)
{
Debug.Log("OnSceneLoaded: " + scene.name);
Debug.Log(mode);
if (PlayerPrefs.GetInt("playerMat") == 0) {
ApplyBelgian();
}
else if (PlayerPrefs.GetInt("playerMat") == 1) {
Debug.Log("gonna apply ball 2");
ApplyBall2();
}
else if (PlayerPrefs.GetInt("playerMat") == 2) {
ApplyRainbow();
}
}
}
解决方法
我不知道为什么,但是加载场景后似乎对Player对象的引用可能已损坏。在这种情况下,请将“ Player”标记添加到Player对象,并将其添加到OnEnable函数:Player = GameObject.FindWithTag("Player");