问题描述
我的问题是这个
我使用Matter.js在画布上创建了Dragabble对象。但是,当我缩放画布时,我的鼠标单击不再拖动该对象,因为由于缩放导致计算错误的点击次数。 Matter.js仍然认为画布未缩放。因此,我必须单击该对象旁边才能实际拖动它。而且缩放比例越大,点击对象的距离就越多。我该怎么做才能更正已缩放画布的Matter.js?
<body>
<script>
let Engine = Matter.Engine,Render = Matter.Render,World = Matter.World,Bodies = Matter.Bodies;
let engine = Engine.create();
let render = Render.create({
element: document.body,engine: engine
});
Engine.run(engine);
Render.run(render);
let floor = Bodies.rectangle(0,500,600,10,{ isstatic: true });
let ball = Bodies.circle(200,40);
World.add(engine.world,[ball,floor]);
render.canvas.width = 1000;
render.canvas.height = 800;
render.canvas.style.transformOrigin = '0 0';
render.canvas.style.transform = 'scale(.8)';
let world = engine.world;
let Mouse = Matter.Mouse;
let MouseConstraint = Matter.MouseConstraint;
let mouse = Mouse.create(render.canvas);
let mouseConstraint = MouseConstraint.create(engine,{ mouse: mouse });
World.add(world,mouseConstraint);
render.mouse = mouse;
</script>
</body>
亲切的问候,Slawek
解决方法
多亏了峡谷,答案是:
使用Matter.Mouse.setScale(mouse,scale);
您需要提供正确的缩放比例,但是您怎么知道只有用于缩放画布的初始缩放比例呢? 公式如下:
set scale(scale){
let mouseScale = 1 + (1 / (scale / (1 - scale)))
this.Mouse.setScale(this.mouse,{x: mouseScale,y: mouseScale});
}