问题描述
当用户输入或删除文本时,我希望矩形根据输入的文本缩小和扩大。除了一个小错误外,此过程工作正常。删除文本时,将形成一个空的矩形来代替已删除的字母。我该如何解决?
from pygame import *
init()
screen = display.set_mode((800,600))
name_font = font.Font(None,32)
name_text = ''
class Rectangle:
def __init__(self,x,y):
self.active = False
self.x = x
self.y = y
self.text_surface = name_font.render(name_text,True,(255,255,255))
self.rect_width = max(140,10 + self.text_surface.get_width())
self.input_rect = Rect(x,y,self.rect_width,32)
self.input_rect.w = self.text_surface.get_width() + 10
self.click_value = 10
def naming(self,events):
global rect_1
global name_text
for e in events:
if e.type == MOUSEBUTTONDOWN:
if self.input_rect.x + self.click_value >= mx >= self.input_rect.x - 10 and self.input_rect.y + 26 >= my >= self.input_rect.y - 10:
self.active = True
else:
self.active = False
if e.type == KEYDOWN:
if self.active:
if e.key == K_BACKSPACE:
name_text = name_text[:-1]
screen.fill((0,0))
else:
name_text += e.unicode
self.click_value += 7
self.text_surface = name_font.render(name_text,255))
def draw(self,screen):
draw.rect(screen,(0,0),self.input_rect,0)
draw.rect(screen,255),2)
self.input_rect.w = self.text_surface.get_width() + 10
screen.blit(self.text_surface,(self.input_rect.x + 5,self.input_rect.y + 5))
rect_1 = Rectangle(200,200)
while True:
mx,my = mouse.get_pos()
events = event.get()
for e in events:
if e.type == QUIT:
quit()
rect_1.naming(events)
rect_1.draw(screen)
display.update()
time.delay(1)
解决方法
在绘制输入矩形之前,必须先计算其宽度:
class Rectangle:
# [...]
def draw(self,screen):
self.input_rect.w = self.text_surface.get_width() + 10
draw.rect(screen,(0,0),self.input_rect,0)
draw.rect(screen,(255,255,255),2)
screen.blit(self.text_surface,(self.input_rect.x + 5,self.input_rect.y + 5))
但是,如果要每帧清除屏幕,则错误的顺序并不重要。该错误几乎不会引起注意,因为它仅在单个帧中可见。清除每一帧中的屏幕,而不要清除K_BACKSPACE
:
while True:
mx,my = mouse.get_pos()
events = event.get()
for e in events:
if e.type == QUIT:
quit()
rect_1.naming(events)
screen.fill((0,0)) # <---
rect_1.draw(screen)
display.update()
time.delay(1)