Unity修复NavMeshAgent抖动动作?

问题描述

问题记录

https://youtu.be/BpzHQkVQz5A

解释我的问题

我正在使用Unity3D Engine编写手机游戏。对于我的播放器移动,我正在使用NavMeshAgent,因为它对我来说是最简单,最有效的方式。但是,当我按下“播放”按钮并要求播放器移动时,这些动作非常生涩,根本看不出来。

您是否有解决此问题的主意?! 预先感谢您的回答! ^^

我的代码

这是我的代码:

Player.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class Player : MonoBehaviour
{
    NavMeshAgent agent;
    Touch touch;
    RaycastHit hit;
    Ray ray;

    // START FUNCTION
    private void Start()
    {
        agent = GetComponent<NavMeshAgent>();
    }

    // UPDATE FUNCTION
    private void Update()
    {
        // TOUCH DETECTION
        if (Input.touchCount > 0)
        {
            touch = Input.GetTouch(0);

            // A FINGER TOUCHED THE SCREEN
            if (touch.phase == TouchPhase.Began)
            {
                // RETURN X,Y AND Z WORLD POS OF THE TOUCH SCREEN POS
                ray = Camera.main.ScreenPointToRay(touch.position);

                if (Physics.Raycast(ray,out hit))
                {
                    if (hit.collider != null)
                    {
                        // MOVING PLAYER TO THE HIT POS
                        Vector3 hitVec = new Vector3(hit.point.x,hit.point.y + (GetComponent<Collider>().bounds.size.y / 2),hit.point.z);
                        agent.SetDestination(hitVec);
                    }
                }
            }
        }

        // SAME CODE USING MOUSE BUTTON
#if UNITY_EDITOR

        if (Input.GetMouseButton(0))
        {
            ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray,out hit))
            {
                if (hit.collider != null)
                {
                    Vector3 hitVec = new Vector3(hit.point.x,hit.point.z);
                    agent.SetDestination(hitVec);
                }
            }
        }

#endif
    }
}

CameraFollow.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// BRACKEYS CAMERA FOLLOW SCRIPT WITHOUT THE LOOKAT METHODE
public class CameraFollow : MonoBehaviour
{
    public Transform target;

    public float smoothSpeed = 0.2f;
    public Vector3 offset;

    void FixedUpdate()
    {
        Vector3 desiredPosition = target.position + offset;
        Vector3 smoothedPosition = Vector3.Lerp(transform.position,desiredPosition,smoothSpeed);
        transform.position = smoothedPosition;
    }
}

解决方法

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