没有多个按钮系统的多个按钮?

问题描述

我对铁锈刚起步,对新手也比较陌生。我意识到这是早期,并且非常喜欢bevy,但是坦率地说,我发现示例和文档有所欠缺。

我以/examples/ui/button.rs为起点。而且我想添加一堆按钮,而不是一个

我正在寻找一种方法来区分单击了哪个按钮。

我意识到我可以为每个按钮添加一个系统,但这并不是任何语言的正确方法

因此,我开始添加标记(如bevy-cheatsheet建议的那样)。

commands
    .spawn(ButtonComponents { /* cut for brevity */ })
    .with_children(|parent| {
        parent
            .spawn(TextComponents {  /* cut for brevity */ })
            .with(Marker1);
    });

但是我该如何检查生成按钮的标记是什么?

fn button_system(
    button_materials: Res<ButtonMaterials>,mut interaction_query: Query<(
        &Button,Mutated<Interaction>,&mut Handle<ColorMaterial>,&Children,)>,text_query: Query<&mut Text>,) {
    for (_button,interaction,mut material,children) in &mut interaction_query.iter() {
        let mut text = text_query.get_mut::<Text>(children[0]).unwrap();
        match *interaction {
            Interaction::Clicked => {            

                // This obvIoUsly doesn't work,just to illustrate what I'm looking for.
                match text.spawned_with {
                    Marker1 => doSomething(),Marker2 => dobarrelRoll(),_ => unreachable!()
                }    

            }
            Interaction::Hovered => {
                text.value = "Hover".to_string();
                *material = button_materials.hovered.clone();
            }
            Interaction::None => {
                text.value = "Button".to_string();
                *material = button_materials.normal.clone();
            }
        }
    }
}

欢迎任何提示,谢谢!

编辑:现在我很困惑,因为它实际上适用于按钮1(但会使按钮2崩溃):

Interaction::Clicked => {
    let marker = text_query.get::<_>(children[0]).unwrap();
    match *marker {
        Marker1 => println!("marker 1"),_ => unreachable!(),}
}

但这甚至没有建立:

    let marker = text_query.get::<_>(children[0]).unwrap();
    match *marker {
        Marker1 => println!("marker 1"),Marker2 => println!("marker 2"),}

这是错误

   |                     expected struct `Marker1`,found struct `Marker2`
   |                     `Marker2` is interpreted as a unit struct,not a new binding
   |                     help: introduce a new binding instead: `other_marker2`

解决方法

好的,我找到了答案,但是,如果您有一些更优雅的方法,我很乐于学习并做出正确的答案!

Interaction::Clicked => {
    if let Ok(_) = text_query.get::<Marker1>(children[0]) {
        println!("marker 1")
    }
    if let Ok(_) = text_query.get::<Marker2>(children[0]) {
        println!("marker 2")
    }
    if let Ok(_) = text_query.get::<Marker3>(children[0]) {
        doBarrelRoll()
    }
    ...
}

在丹尼尔·库尔曼斯发表评论后,我最终得到了这样的东西:

#[derive(PartialEq)]    // needed for comparison
pub enum Buttons {
    MyFirstButton,MySecondButton,}
struct MyButton {
    target: Buttons,}

然后...

commands
    .spawn(ButtonComponents { /* cut for brevity */ })
    .with_children(|parent| {
        parent
            .spawn(TextComponents {  /* cut for brevity */ })
            .with(MyButton { target: Buttons }); 
    });

然后...

Interaction::Clicked => {
    if let Ok(btn) = text_query.get_mut::<MyButton>(children[0]) {
        match btn.target {
            Buttons::MyFirstButton => {
               ...
            },Buttons::MySecondButton => {
               ...
            },_ => unreachable!(),}
    }
}