UIDrawView使用drawRect绘制标尺

问题描述

我正在尝试在UIScrollView上绘制标尺。我这样做的方法添加一个名为RulerView的自定义视图。我将此RulerView添加到scrollView的superview中,将其框架设置为与scrollView的框架相同。然后,我进行自定义绘制,以在scrollView滚动时绘制线条。但是图形不平滑,滚动时结结巴巴,并且结束线或开始线突然出现/消失。我的drawRect有什么问题?

class RulerView: UIView {

   public var contentOffset = CGFloat(0) {
      didSet {
         self.setNeedsdisplay()
      }
   }

   public var contentSize = CGFloat(0)

   let smallLineHeight = CGFloat(4)
   let bigLineHeight = CGFloat(10)


  override open func layoutSubviews() {   
    super.layoutSubviews()
    self.backgroundColor = UIColor.clear     
  }

  override func draw(_ rect: CGRect) {
 
     UIColor.white.set()
     let contentWidth = max(rect.width,contentSize)
     let lineGap:CGFloat = 5
    
     let totalNumberOfLines = Int(contentWidth/lineGap)
    
     let startIndex = Int(contentOffset/lineGap)
     let endindex = Int((contentOffset + rect.width)/lineGap)
     let beginoffset = contentOffset - CGFloat(startIndex)*lineGap
    
     if let context = UIGraphicsGetCurrentContext() {
        for i in startIndex...endindex {
            let path = UIBezierPath()
            path.move(to: CGPoint(x: beginoffset + CGFloat(i - startIndex)*lineGap,y:0))
            path.addLine(to: CGPoint(x: beginoffset + CGFloat(i - startIndex)*lineGap,y: i % 5 == 0 ? bigLineHeight : smallLineHeight))
            path.linewidth = 0.5
            path.stroke()

            
        }
    }
    
}

在scrollview委托中,我设置为:

  //MARK:- uiscrollviewdelegate

public func scrollViewDidScroll(_ scrollView: UIScrollView) {
    let offset = scrollView.contentOffset.x
    
    rulerView.contentSize = scrollView.contentSize.width
    rulerView.contentOffset = offset
}

解决方法

您的override func draw(_ rect: CGRect)非常“沉重”。我认为通过为“刻度线”使用形状图层并让UIKit处理图形,您将获得更好的性能。


编辑-根据评论

使用CATextLayer作为子层将数字添加到刻度线。

下面是一个示例RulerView(使用您的刻度线尺寸和间距):

class RulerView: UIView {

    public var contentOffset: CGFloat = 0 {
        didSet {
            layer.bounds.origin.x = contentOffset
        }
    }
    public var contentSize = CGFloat(0) {
        didSet {
            updateRuler()
        }
    }
    
    let smallLineHeight: CGFloat = 4
    let bigLineHeight: CGFloat = 10
    let lineGap:CGFloat = 5
    
    // numbers under the tick marks
    //  with 12-pt system font .light
    //  40-pt width will fit up to 5 digits
    let numbersWidth: CGFloat = 40
    let numbersFontSize: CGFloat = 12

    var shapeLayer: CAShapeLayer!
    
    override class var layerClass: AnyClass {
        return CAShapeLayer.self
    }
    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }
    func commonInit() -> Void {
        shapeLayer = self.layer as? CAShapeLayer
        // these properties don't change
        backgroundColor = .clear
        shapeLayer.fillColor = UIColor.clear.cgColor
        shapeLayer.strokeColor = UIColor.white.cgColor
        shapeLayer.lineWidth = 0.5
        shapeLayer.masksToBounds = true
    }
    func updateRuler() -> Void {
        // size is set by .fontSize,so ofSize here is ignored
        let numbersFont = UIFont.systemFont(ofSize: 1,weight: .light)
        let pth = UIBezierPath()
        var x: CGFloat = 0
        var i = 0
        while x < contentSize {
            pth.move(to: CGPoint(x: x,y: 0))
            pth.addLine(to: CGPoint(x: x,y: i % 5 == 0 ? bigLineHeight : smallLineHeight))
            
            // number every 10 ticks - change as desired
            if i % 10 == 0 {
                let layer = CATextLayer()
                
                layer.contentsScale = UIScreen.main.scale
                layer.font = numbersFont
                layer.fontSize = numbersFontSize
                layer.alignmentMode = .center
                layer.foregroundColor = UIColor.white.cgColor

                // if we want to number by tick count
                layer.string = "\(i)"
                
                // if we want to number by point count
                //layer.string = "\(i * Int(lineGap))"
                
                layer.frame = CGRect(x: x - (numbersWidth * 0.5),y: bigLineHeight,width: numbersWidth,height: numbersFontSize)
                
                shapeLayer.addSublayer(layer)
            }
            
            x += lineGap
            i += 1
        }
        shapeLayer.path = pth.cgPath

    }
}

这是一个示例控制器类,用于演示:

class RulerViewController: UIViewController,UIScrollViewDelegate {
    var rulerView: RulerView = RulerView()
    var scrollView: UIScrollView = UIScrollView()

    override func viewDidLoad() {
        super.viewDidLoad()
        
        view.backgroundColor = .blue
        
        [scrollView,rulerView].forEach {
            view.addSubview($0)
            $0.translatesAutoresizingMaskIntoConstraints = false
        }
        
        // sample scroll content will be a horizontal stack view
        //  with 30 labels
        //  spaced 20-pts apart
        let stack = UIStackView()
        stack.translatesAutoresizingMaskIntoConstraints = false
        stack.spacing = 20
        
        for i in 1...30 {
            let v = UILabel()
            v.textAlignment = .center
            v.backgroundColor = .yellow
            v.text = "Label \(i)"
            stack.addArrangedSubview(v)
        }
        
        scrollView.addSubview(stack)
        
        let g = view.safeAreaLayoutGuide
        let contentG = scrollView.contentLayoutGuide
        
        NSLayoutConstraint.activate([
            
            // scroll view 20-pts Top / Leading / Trailing
            scrollView.topAnchor.constraint(equalTo: g.topAnchor,constant: 20.0),scrollView.leadingAnchor.constraint(equalTo: g.leadingAnchor,scrollView.trailingAnchor.constraint(equalTo: g.trailingAnchor,constant: -20.0),// scroll view Height: 60-pts
            scrollView.heightAnchor.constraint(equalToConstant: 60.0),// stack view 20-pts Top,0-pts Leading / Trailing / Bottom (to scroll view's content layout guide)
            stack.topAnchor.constraint(equalTo: contentG.topAnchor,stack.leadingAnchor.constraint(equalTo: contentG.leadingAnchor,constant: 0.0),stack.trailingAnchor.constraint(equalTo: contentG.trailingAnchor,stack.bottomAnchor.constraint(equalTo: contentG.bottomAnchor,// ruler view 4-pts from scroll view Bottom
            rulerView.topAnchor.constraint(equalTo: scrollView.bottomAnchor,constant: 4.0),rulerView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),// ruler view 0-pts from scroll view Leading / Trailing (equal width and horizontal position of scroll view)
            rulerView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),// ruler view Height: 24-pts (make sure it's enough to accomodate ruler view's bigLineHeight plus numbering height)
            rulerView.heightAnchor.constraint(equalToConstant: 24.0),])
        
        scrollView.delegate = self
        
        // so we can see the sroll view frame
        scrollView.backgroundColor = .red
        
        // if we want to see the rulerView's frame
        //rulerView.backgroundColor = .brown
        
    }
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        // this is when we know the scroll view's content size
        rulerView.contentSize = scrollView.contentSize.width
    }
    public func scrollViewDidScroll(_ scrollView: UIScrollView) {
        // update rulerView's x-offset
        rulerView.contentOffset = scrollView.contentOffset.x
    }
    
}

输出:

enter image description here

当然,刻度线(和数字)将与滚动视图左右同步滚动。