问题描述
#所以这是我尝试在python / kivy上制作的简单mp3播放器。我正在使用FileListView来显示我的mp3文件。有什么方法可以从FileListView中选择一首歌曲(通过单击),将其加载到Soundloader并使用PLAY按钮播放吗?#
import os
import kivy
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.Boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import AsyncImage
from kivy.uix.filechooser import FileChooserListView
from kivy.core.audio import SoundLoader
from kivy.loader import Loader
from kivy.uix.screenmanager import ScreenManager
def callback(instance):
print('The button <%s> is being pressed' % instance.text)
red = [1,1]
green = [0,1,1]
blue = [0,1]
purple = [1,1]
class myLayout(BoxLayout):
color = [red,green,blue,purple]
path = '/home/edward/Music'
def __init__(self,**kwargs):
super(myLayout,self).__init__(**kwargs)
layout = BoxLayout(pos=self.pos,size=self.size,spacing=10)
self.add_widget(layout)
flc = FileChooserListView(path='/home/edward/Music',filters=['*.mp3'],size=(7,3))
flc.bind(on_selection=self.load_sound)
layout.add_widget(flc)
# creating the play button
play = Button(text="PLAY",valign='center',halign='center',background_color=blue,size_hint=(0.3,0.5))
play.bind(on_press=self.play_pressed)
layout.add_widget(play)
# creating the stop button
stop = Button(text="STOP",0.6),background_color=red)
layout.add_widget(stop)
stop.bind(on_press=self.stop_pressed)
#creating a Label
display=Label(text="kiwiAudioPlayer",halign='right',size=(3,5))
layout.add_widget(display)
#displaying an animated image
animate = AsyncImage(source='https://i.gifer.com/KNGq.gif',allow_stretch=False,anim_delay=0.10)
layout.add_widget(animate)
#trying to define a load song function
def load_sound(self,filename):
sound = FileChooserListView.selection(self.path)
with open(os.path.join(self.path,filename[0])):
if sound is None:
sound = SoundLoader.load(self.path)
if sound.status != 'stop':
sound.stop()
sound.play()
#play button function
def play_pressed(self,sound,play):
sound = SoundLoader.load(self.path)
if sound is None:
sound.play()
#stop button function
def stop_pressed(self,stop):
sound = SoundLoader.unload(self.path)
sound.stop()
#main function
class musicApp(App):
def build(self):
return myLayout()
if __name__ == "__main__":
app = musicApp()
app.run()
#so,问题是我如何才能真正组合Filelistview和Soundloader模块,以便可以单击列表中的歌曲并立即播放?
解决方法
进行一些修改即可使您的代码正常工作。首先,您对文件选择器selection
的绑定应使用属性名称,例如:
flc.bind(selection=self.load_sound)
然后,通过实例变量来保存声音,使其更易于处理。这是经过修改的代码的修改版本:
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.image import AsyncImage
from kivy.uix.filechooser import FileChooserListView
from kivy.core.audio import SoundLoader
def callback(instance):
print('The button <%s> is being pressed' % instance.text)
red = [1,1]
green = [0,1,1]
blue = [0,1]
purple = [1,1]
class myLayout(BoxLayout):
color = [red,green,blue,purple]
path = '/home/edward/Music'
def __init__(self,**kwargs):
super(myLayout,self).__init__(**kwargs)
self.sound = None
layout = BoxLayout(pos=self.pos,size=self.size,spacing=10)
self.add_widget(layout)
flc = FileChooserListView(path='/home/edward/Music',filters=['*.mp3'],size=(7,3))
flc.bind(selection=self.load_sound) # bind to the property `selection`
layout.add_widget(flc)
# creating the play button
play = Button(text="PLAY",valign='center',halign='center',background_color=blue,size_hint=(0.3,0.5))
play.bind(on_press=self.play_pressed)
layout.add_widget(play)
# creating the stop button
stop = Button(text="STOP",0.6),background_color=red)
layout.add_widget(stop)
stop.bind(on_press=self.stop_pressed)
#creating a Label
display=Label(text="kiwiAudioPlayer",halign='right',size=(3,5))
layout.add_widget(display)
#displaying an animated image
animate = AsyncImage(source='https://i.gifer.com/KNGq.gif',allow_stretch=False,anim_delay=0.10)
layout.add_widget(animate)
#trying to define a load song function
def load_sound(self,filechooser,selection):
# sound = FileChooserListView.selection(self.path)
# with open(os.path.join(self.path,filename[0])):
# if sound is None:
# sound = SoundLoader.load(self.path)
# if sound.status != 'stop':
# sound.stop()
if self.sound is not None:
self.sound.stop()
self.sound = SoundLoader.load(selection[0])
#play button function
def play_pressed(self,button):
# sound = SoundLoader.load(self.path)
# if sound is None:
# sound.play()
if self.sound is not None:
self.sound.play()
#stop button function
def stop_pressed(self,button):
# sound = SoundLoader.unload(self.path)
# sound.stop()
if self.sound is not None:
self.sound.stop()
#main function
class musicApp(App):
def build(self):
return myLayout()
if __name__ == "__main__":
app = musicApp()
app.run()