在这种情况下,是否需要释放内存?

问题描述

我有一个指针State *state;,它是其他状态继承的类。 而我做state = new GameState; 如果我将对象状态指向的内容从GameState更改为其他内容,是否需要以某种方式释放内存?

解决方法

如果您的意思是State* state不拥有该对象,则需要执行以下操作:

    // create states
    State* game_state = new GameState();
    State* menu_state = new MenuState();
    // set current state
    State* state = game_state;
    // ... do somethings ...

    // delete states
    delete game_state;
    game_state = nullptr;
    delete menu_state;
    menu_state = nullptr;
    state = nullptr;

如果要编写现代代码,请使用:

    // create states
    auto game_state = make_unique<GameState>();
    auto menu_state = make_unique<MenuState>();
    // set current state
    State* state = game_state.get();
    // ... do somethings ...

    // no need to delete states
    state = nullptr;

您还可以结合使用shared_ptr和weak_ptr。

如果不使用智能指针,则需要在拥有该对象的任何对象上调用delete


如果State* state确实拥有对象,那么您需要这样做:

// create current state
State* state = new GameState();
// ... do somethings ...

// switch state
delete state;
state = new MenuState();

// ... do somethings ...

// delete state
delete state;
state = nullptr;

并带有智能指针:

// create current state
unique_ptr<State> state = make_unique<GameState>();
// ... do somethings ...

// switch state (old state automatically deleted)
state = make_unique<MenuState>();
// ... do somethings ...

// delete state
state = nullptr;
,

这是一个简单的规则:如果您写new,请为其写一个delete。如果在堆上分配内存,则必须释放它,否则会发生内存泄漏,这就是没有内置垃圾收集功能的语言的本质。 因此,如果您写:

State *state;
state = new GameState;

您还必须这样做:

delete state;

此外,考虑使用Smart pointers,它们更安全,如果您想编写现代 C ++,则应该认真研究它们。