pygame返回set_alpha不起作用的转换曲面

问题描述

我有这个功能

def imgload(dir,file,convert=2,colorkey=None):
    img = pygame.image.load(os.path.join(dir,file))
    if convert == 1:
        img.convert()
    elif convert == 2:
        img.convert_alpha()
    
    if colorkey is not None:
        img.set_colorkey(colorkey)
    return img

我有

logo = imgload("Big_Images","logo.png",1,(0,0))

一个类(不要看缩进,我无法正确理解;在实际代码中是正确的)

class Intro(pygame.sprite.Sprite):
def __init__(self):
    pygame.sprite.Sprite.__init__(self)
    self.image = logo
    self.rect = self.image.get_rect()
    self.rect.centerx = round(WINDOW_WIDTH / 2)
    self.rect.centery = round(WINDOW_HEIGHT / 2)
    self.transparency = 255

def update(self):
    global game_state
    if self.transparency > 0:
        self.transparency -= 1
        self.image.set_alpha(self.transparency)
    else:
        game_state = "home"

游戏循环中的绘制功能(同时): if game_state == "intro": WIN.fill(GRAY) all_intro_sprites.draw(WIN) all_intro_sprites.update()

奇怪的是,当我执行logo= pygame.image.load(os.path.join("Big_Images","logo.png").convert()时,代码可以正常工作

this is the image

解决方法

convert()convert_alpha()不会将图像转换到位。该函数创建并返回具有所需像素格式的表面的新副本。您必须将返回值分配给img。例如:

img = img.convert_alpha() 

更正函数imgload

def imgload(dir,file,convert=2,colorkey=None):
    img = pygame.image.load(os.path.join(dir,file))
    
    if convert == 1:
        img = img.convert()
    elif convert == 2:
        img = img.convert_alpha()
    
    if colorkey is not None:
        img.set_colorkey(colorkey)
    return img