问题描述
我想使用k
边找到source(u)的最短路径。这个solution似乎有效,但是它搜索边缘为k
到给定节点v
的路径。如果在到达k
之前v
的边缘被覆盖怎么办?我只想从u
覆盖k
边的所有路径中找到最短的路径。无需达到v
。
# python3 program to find shortest path
# with exactly k edges
# Define number of vertices in the graph
# and inifinite value
# A naive recursive function to count
# walks from u to v with k edges
def shortestPath(graph,u,v,k):
V = 4
INF = 999999999999
# Base cases
if k == 0 and u == v:
return 0
if k == 1 and graph[u][v] != INF:
return graph[u][v]
if k <= 0:
return INF
# Initialize result
res = INF
# Go to all adjacents of u and recur
for i in range(V):
if graph[u][i] != INF and u != i and v != i:
rec_res = shortestPath(graph,i,k - 1)
if rec_res != INF:
res = min(res,graph[u][i] + rec_res)
return res
# Driver Code
if __name__ == '__main__':
INF = 999999999999
# Let us create the graph shown
# in above diagram
graph = [[0,4,2,6,5],[INF,INF,3],0]]
u = 0
v = 4
k = 3
print("Weight of the shortest path is",shortestPath(graph,k))
解决方法
您可能可以修复该代码(完全不传入或查看v
-参见下文)。但是我建议您简单地修改Dijkstra的算法,使其最多只能从起始节点处探索3个边缘。 Dijkstra从头开始查找所有最短路径。只需在路径到达第三个边缘时停止它即可(这需要您在保持距离的同时保持边缘计数)。
修改上面的代码也可以,但是肯定要慢一些,因为除非图形是一棵树,否则您将多次查看每个边。
INF = 999999999999
def nearest_in_k_steps(graph,u,k):
print(f"Entering {u},{k} steps remaining")
V = len(graph)
# Base case
if k == 0:
return 0,u
# Initialize result
best_dist = INF
best_target = None
# Go to all adjacents of u and recurse
for i in range(V):
if graph[u][i] != INF and u != i:
candidate_dist,candidate_target = nearest_in_k_steps(graph,i,k - 1)
candidate_dist += graph[u][i]
if candidate_dist < best_dist:
print(f"Hmm,path via {i} (d={candidate_dist}) is better than via {best_target} (d={best_dist})")
best_dist = candidate_dist
best_target = candidate_target
print(f"Returning from {u},{k} steps remaining: d={best_dist} to {best_target}")
return best_dist,best_target
# Driver Code
if __name__ == '__main__':
# Let us create the graph shown
# in above diagram
graph = [[0,4,2,6,5],[INF,INF,3],0]]
start = 0
steps = 3
nearest_dist,nearest_target = nearest_in_k_steps(graph,start,steps)
print(f"Node {nearest_target} is the nearest {steps}-step neighbor of {start}: distance = {nearest_dist}")
请注意,这里有一些打印品只是为了帮助您了解代码的工作原理。