如何为网球设置动画以从水平表面弹起

问题描述

我有一个网球的图像:

enter image description here

有必要制作一个动画,使球掉下来,随后从固体表面反弹。

我得到了这种动画,但是看起来不现实:

要开始动画,请单击图像:

<svg id="svg1" version="1.1" xmlns="http://www.w3.org/2000/svg" 
    xmlns:xlink="http://www.w3.org/1999/xlink"
       width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >  
 
<image xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px" >
   <animateTransform attributeName="transform" type="translate" dur="1s" begin="svg1.click" values="0,0;0,168;0" repeatCount="3" />
</image>
   <polyline points="5,190 190,190" stroke="silver" stroke-width="4" />
 
</svg>   

第一次反弹必须小于落球的高度,第二次反弹要小于第一次反弹的高度,第三次反弹要小于第二次反弹。

您如何实现这一目标?解决方案可能在SMIL SVG,CSS,JS上

首选SMIL SVG解决方案。

解决方法

最现实的方法是使用JS模拟物理学。

类似这样的东西:

let ballElem = document.getElementById("ball");

let GRAVITY = 40;        // Acceleration due to gravity (pixels / sec /sec)
let FLOOR_Y = 200 - 25;  // Y coord of floor. The 25 here is because ball.y is the top of the ball.
let BOUNCINESS = 0.8;    // Velocity retained after a bounce
let LIMIT = 0.1;         // Minimum velocity required to keep animation running
let ball = {};
let lastFrameTime = null;

ballElem.addEventListener("click",startAnim);


function startAnim()
{
  ball = {x: 82,y: 0,dx: 0,dy: 0};
  lastFrameTime = null;
  requestAnimationFrame(animStep);
}


function animStep(timestamp)
{
  if (lastFrameTime === null)
    lastFrameTime = timestamp;
  // Milliseconds elapsed since last step
  const elapsed = timestamp - lastFrameTime;
  lastFrameTime = timestamp;
  
  ball.dy += GRAVITY * elapsed / 1000;
  ball.y += ball.dy;
  ball.x += ball.dx;   // not really used in this example

  if (ball.y > FLOOR_Y) {
    // Step has taken us below the floor,so we need to rebound the ball.
    ball.y -= (ball.y - FLOOR_Y);
    ball.dy = -ball.dy * BOUNCINESS;
  }
  
  // Update the <image> element x and y
  ballElem.x.baseVal.value = ball.x;
  ballElem.y.baseVal.value = ball.y;
  
  // Request another animation step
  if (Math.abs(ball.y - FLOOR_Y) > LIMIT ||  // Not on ground
      Math.abs(ball.dy) > LIMIT ||           // or still moving
      Math.abs(ball.dx) > LIMIT) {
    requestAnimationFrame(animStep);
  }
}
<svg id="svg1" 
     width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >  
 
  <image id="ball" xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px"/>
 
</svg>

,

SVG SMIL解决方案

可以在values = ""动画命令的animateTransform属性中设置可变的弹跳量。

可以使用keyTimes属性的值来控制每个时隙的球速。

restart = "whenNotActive"-防止重新启动动画直到动画完全完成。

单击后将开始动画

<svg id="svg1" version="1.1" xmlns="http://www.w3.org/2000/svg" 
    xmlns:xlink="http://www.w3.org/1999/xlink"
       width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >  
 
<image xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px" >
   <animateTransform id="anT"
     attributeName="transform"
     type="translate"
     dur="3s"
     begin="svg1.click+0.5s"
     values="
      0,0;
        0,168;
        0,84;
        0,126;
        0,148;
        0,158;
        0,163;
        0,166;
        0,168;"
    keyTimes="0;0.066;0.13;0.198;0.264;0.33;0.396;0.462;0.528;0.594;0.66;0.726;0.792;1"
        repeatCount="1"
        fill="freeze"
        restart="whenNotActive" />
</image>
   <polyline points="5,193 194,193" stroke="silver" stroke-width="4" />
 </svg>

循环动画示例

为此,在动画开始条件中写入了以下条件:
begin = "svg1.click; anT.end + 1s",其中

svg1.click-单击后动画的第一个开始
anT.end + 1s-在ID =“ anT”的动画结束后的1秒钟内重新启动动画。

<svg id="svg1" version="1.1" xmlns="http://www.w3.org/2000/svg" 
    xmlns:xlink="http://www.w3.org/1999/xlink"
       width="200" height="200" viewBox="0 0 200 200" preserveAspectRatio="xMinYMin meet" style="border:1px solid" >  
 
<image xlink:href="https://i.stack.imgur.com/hXyA5.png" x="82" width="25px" height="25px" >
   <animateTransform id="anT"
     attributeName="transform"
     type="translate"
     dur="3s"
     begin="svg1.click+0.5s;anT.end+1s"
     values="
        0,168;
        "
        keyTimes="0;0.066;0.13;0.198;0.264;0.33;0.396;0.462;0.528;0.594;0.66;0.726;0.792;1"
        repeatCount="1"
        fill="freeze"
        restart="whenNotActive" />
</image>
   <polyline points="5,193" stroke="silver" stroke-width="4" />
 </svg>