为什么 pygame 不渲染我所有的精灵?

问题描述

我正在尝试按照 this 教程学习 pygame。我已经到了尝试生成敌人对象的地步,但我认为我犯了一个错误,因为没有显示任何内容

class Player(pygame.sprite.Sprite):
        def __init__(self):
            super(Player,self).__init__()
            self.surf = pygame.Surface((75,25))
            self.surf.fill((0,0))
            self.rect = self.surf.get_rect()

           #Moves sprite based on keypresses(removed for clarity)
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super(Enemy,self).__init__()
        self.surf = pygame.Surface((20,10))
        self.surf.fill((0,0))
        self.rect = self.surf.get_rect(
            center = (
            random.randint(SCREEN_WIDTH + 20,SCREEN_WIDTH + 100),random.randint(0,SCREEN_HEIGHT),)
        )
        self.speed = random.randint(5,20)
        # moves sprite based on speed,remove when passes left edge
        def update(self):
            self.rect.move_ip(-self.speed,0)
            if self.rect.right < 0:
                self.kill()
                #How sad for them


pygame.init()
#create screen
screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))

#custom events for adding a new Enemy
ADDENEMY = pygame.USEREVENT + 1
pygame.time.set_timer(ADDENEMY,250)
# Instantiate player
player = Player()
enemies = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
#keep the game running!
running = True


#loop time!
while running:
    #look at all the events
    for event in pygame.event.get():
        #did the user hit a key?
        if event.type == KEYDOWN:
            #Was it escape?  uh oh we gotta stop
            if event.key == K_ESCAPE:
                running = False

        elif event.type ==QUIT:
            running = False

        elif event.type == ADDENEMY:
            #Create the new enemy
            new_enemy = Enemy()
            enemies.add(new_enemy)
            all_sprites.add(new_enemy)
    #gets the keys that were just pressed
    pressed_keys = pygame.key.get_pressed()
    #updates location based on keys
    player.update(pressed_keys)
    #updates enemy position
    enemies.update()
    #fill screen with white
    screen.fill((255,255,255))
    #Draw the sprites
    for entity in all_sprites:
        screen.blit(entity.surf,entity.rect)
    # Create a surface and pass in a tuple containing legth and width
    surf = pygame.Surface((50,50))

    
    pygame.display.flip()

据我所知,我必须创建一个敌人类,然后添加一个添加敌人的事件(ADDENEMY)。当该事件被调用时(由于计时器每 250 毫秒),它应该显示一个向左移动的敌人,直到它到达显示的末尾。
我有一组敌人精灵和一组 all_sprites,我使用 screen.blit 和 for 循环将 all_sprites 中的每个实体渲染到屏幕上。我错过了什么?当我运行这个(连同我编辑掉的部分)时,我看到玩家精灵很好,它移动了,但我没有看到任何敌人。

解决方法

您的精灵不在窗口中。所有精灵都在窗口之外,因为范围指定不正确:

random.randint(SCREEN_WIDTH + 20,SCREEN_WIDTH + 100)

random.randint(20,SCREEN_WIDTH + 100),

另外,Indentation 有问题。方法 update 需要是类 Enemy 的范围:

class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        # [...]

    # INDENTATION

    #<--|
    def update(self):
        # [...]

此外,请参阅pygame.sprite.Group.draw()

将包含的精灵绘制到 Surface 参数。这对源表面使用 Sprite.image 属性和 Sprite.rect。 [...]

将属性 surf 重命名为 image 并调用 all_sprites.draw(screen)

class Player(pygame.sprite.Sprite):
        def __init__(self):
            super(Player,self).__init__()
            self.image = pygame.Surface((75,25))
            self.image.fill((0,0))
            self.rect = self.image.get_rect()
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super(Enemy,self).__init__()
        self.image = pygame.Surface((20,10))
        self.image.fill((0,0))
        self.rect = self.image.get_rect(
            center = (
            random.randint(20,random.randint(0,SCREEN_HEIGHT),)
        )
        self.speed = random.randint(5,20) 
while running:
    # [...]

    #for entity in all_sprites:
    #    screen.blit(entity.surf,entity.rect) <---- DELETE


    all_sprites.draw(screen)                   <---- ADD