问题描述
我是matter-js 的新手,正在尝试使用react native、react native 游戏引擎和matter-js 构建一个简单的游戏。
游戏是圆圈出现在屏幕上并且它们在不断增长。用户需要在它们相互接触之前弹出它们。我让气泡越来越大并建立了我自己的碰撞检测方法。但是,它不能完美工作,气泡会稍微重叠或几乎不接触,并且会触发碰撞检测。我看到 Matter-js 有一个内置的身体碰撞检测,但我不知道如何让它工作,代码如下:
当气泡增大并发生碰撞时,我认为它会触发 createWorld 中的 startCollision
回调。
先谢谢大家。
渲染游戏引擎
return (<GameEngine style={styles.container}
ref={(ref) => {
this.GAME_ENGINE = ref;
}}
running={running}
onEvent={this.onEvent}
systems={[Physics,this.AddCircles,this.PopBubble,this.GrowCircles,this.CheckCollision]}
entities={this.createWorld()}/>)
创建世界并从 0 个圆圈开始。
createWorld = () => {
const engine = Matter.Engine.create({enableSleeping: false});
const world = engine.world;
Matter.World.add(world,[]);
Matter.Events.on(engine,'collisionStart',(event) => {
let pairs = event.pairs;
this.GAME_ENGINE.dispatch({type: "game-over"});
console.log("Collision",pairs);
});
return {
physics: {
engine: engine,world: world
},}
}
添加圈子
AddCircles = (entities: any,{touches,screen,layout,time}: any) => {
if (!this.canAddNewCircle(time)) {
return entities;
}
let available = false;
let ranX = Math.round((Math.random() * screen.width * .8) + (screen.width * .1) - this.Box_SIZE);
let ranY = Math.round((Math.random() * screen.height * .8) + (screen.height * .1) - this.Box_SIZE);
// Attempted to use isSensor,still does not work.
const body = Matter.Bodies.circle(ranX,ranY,this.Box_SIZE,{isstatic: true,isSensor: true});
const id = `circle-${Math.random() * 1000}`;
entities[id] = {
body: body,originalX: ranX,originalY: ranY,size: [this.Box_SIZE,this.Box_SIZE],color: this.circleIdSet.size % 2 == 0 ? "pink" : "#B8E986",renderer: Bubble
};
Matter.World.addBody(entities.physics.world,body);
this.circleIdSet.add(id);
this.setState({timeSinceLastCircleAdd: time.current});
return entities;
}
成长圈
GrowCircles = (entities: any,time}: any) => {
let circle;
this.circleIdSet.forEach((key: any) => {
circle = entities[key];
Matter.Body.set(circle.body,"circleRadius",circle.body.circleRadius + .2)
Matter.Body.setPosition(circle.body,{
x: circle.originalX - circle.body.circleRadius,y: circle.originalY - circle.body.circleRadius
});
});
return entities;
}
解决方法
在创建主体时设置 isSensor = true
当你这样做时,碰撞不会检测到
试试下面的代码
const body = Matter.Bodies.circle(ranX,ranY,this.BOX_SIZE,{isStatic: true,isSensor:false});
如果你想自定义检测碰撞 click on this link