问题描述
我希望/需要将此代码作为脚本在 OBS 内运行。我把这个 OSC Sender for OBS 当作它的名字所说的那样:它发送 OSC 消息。但是,在代码内部,对服务器部分进行了注释,因为它不起作用……开箱即用。需要使用 TextureCube CubeMap: register(t0);
SamplerState TexSampler : register(s0);
float4 main(LightingPixelShaderInput input) : SV_Target
{
float4 cubeTexture = CubeMap.Sample(TexSampler,input.worldnormal);
//light calculations
float3 finalColour = (gAmbientColour + diffuseLights) * cubeTexture.rgb +
(specularLights) * cubeTexture.a;
return float4(finalColour,1.0f);
}
运行 OBS。
我修改了代码但是(未注释的行)但是,当服务器打开时,OBS 仍然无法使用,被阻止。所以,我尝试了 python-osc 的“异步服务器”-“并发模式”。我以 its wiki 中的示例(它在控制台中工作)为例,并与其他脚本混合。我做了一个很好的代码......但它使一些奇怪的事情。这是代码:
LD_PRELOAD=/path/libpython3.7.so
我不是程序员,所以 asyncio 对我来说是一团糟。我不明白。但我知道它做什么以及我希望它做什么。
加载脚本后(在 """
"""
# osc data
import argparse
import random
import time
import math
import asyncio
from pythonosc import osc_message_builder
from pythonosc import udp_client
from pythonosc.dispatcher import dispatcher
from pythonosc.osc_server import AsyncIOOSCUDPServer
client = None
server = None
#obs !
import obspython as obs
pleaseLog = False
host = None
serverPort = None
# transport = None
async def loop():
"""Example main loop that only runs for 10 iterations before finishing"""
for i in range(10):
print(f"Loop {i}")
await asyncio.sleep(.5)
async def init_main():
# global transport
server = AsyncIOOSCUDPServer((host,serverPort),dispatcher,asyncio.get_event_loop())
transport,protocol = await server.create_serve_endpoint() # Create datagram endpoint and start serving
await loop() # Enter main loop of program
transport.close() # Clean up serve endpoint
def handleOSC(*args):
for i in args:
print(i)
# defines script description
def script_description():
return '''Send OSC data when source is activated if source name begins with /'''
# defines user properties
def script_properties():
global props
props = obs.obs_properties_create()
obs.obs_properties_add_text(props,"host","Host IP",obs.OBS_TEXT_DEFAULT)
obs.obs_properties_add_int(props,"clientPort","Host port",1,400000,1)
obs.obs_properties_add_bool(props,"logoscOutput","Log OSC output")
obs.obs_properties_add_int(props,"serverPort","Listen port",1)
return props
def script_defaults(settings):
obs.obs_data_set_default_string(settings,"127.0.0.1")
obs.obs_data_set_default_int(settings,10000)
obs.obs_data_set_default_int(settings,10001)
def source_activated(cd):
global pleaseLog
source = obs.calldata_source(cd,"source")
if source is not None:
name = obs.obs_source_get_name(source)
if name[0] == "/":
client.send_message(name,1)
if (pleaseLog):
print("send " + name)
def script_load(settings):
global dispatcher
global host
sh = obs.obs_get_signal_handler()
obs.signal_handler_connect(sh,"source_activate",source_activated)
dispatcher = dispatcher()
dispatcher.map("/*",handleOSC)
# def script_unload():
# global transport
# print(f'script_unload(settings)')
# transport.close() # Clean up serve endpoint
def script_update(settings):
global host
global client
global server
global clientPort
global serverPort
global pleaseLog
pleaseLog = obs.obs_data_get_bool(settings,"logoscOutput")
host = obs.obs_data_get_string(settings,"host")
clientPort = obs.obs_data_get_int(settings,"clientPort")
serverPort = obs.obs_data_get_int(settings,"serverPort")
# Client
client = udp_client.SimpleUDPClient(host,clientPort)
print("target set to "+host+":"+str(clientPort)+"")
# Server
print("serving in "+host+":"+str(serverPort)+"")
asyncio.run(init_main())
中),它打开服务器并运行 script_update(settings)
函数。此函数是一个 5 秒循环,用于打印一些文本。如果我从 PureData 连接到正确的端口并发送一些 OSC 消息,这些消息将到达 OBS...同时,什么都没有,OBS 被阻止,脚本日志中也没有任何内容。
如果我在控制台中运行 python-osc asyncio 示例代码,当循环正在执行时,每个 loop()
、Loop 0
等,以及每条消息到达,并且所有消息都打印在正确的时间。
我应该如何让这段代码工作?我需要打开该服务器并同时运行更多代码。我正在像使用游戏引擎一样使用 OBS。
解决方法
最后,我没有使用 Asyncio。取而代之的是,我使用 Blocking Server 方法,但在 threading.Thread() 函数内部。目前,它以这种方式正常工作。
卸载或重新加载脚本时关闭端口很重要。
Oro、Treblig_Punisher(来自 OBS Discor 的用户)帮助我实现了这一目标。
"""
"""
# osc data
import argparse,random,time,math,threading
from pythonosc import osc_message_builder
from pythonosc import udp_client
from pythonosc import dispatcher
from pythonosc import osc_server
targetIp = "127.0.0.1"
targetPort = 10000
serverPort = 10008
client = None
server = None
#obs !
import obspython as obs
pleaseLog = False
def handleOSC(address,args,data):
print (address)
print (args)
print (data)
# defines script description
def script_description():
return '''Send and receive OSC messages'''
# defines user properties
def script_properties():
#global props
props = obs.obs_properties_create()
obs.obs_properties_add_text(props,"host","Host IP",obs.OBS_TEXT_DEFAULT)
obs.obs_properties_add_int(props,"port","Host port",1,400000,1)
obs.obs_properties_add_bool(props,"logOscOutput","Log OSC output")
obs.obs_properties_add_int(props,"serverPort","Listen port",1)
return props
def script_defaults(settings):
obs.obs_data_set_default_string(settings,targetIp)
obs.obs_data_set_default_int(settings,targetPort)
obs.obs_data_set_default_int(settings,serverPort)
# Cuando se activa un source
def source_activated(cd):
global pleaseLog
source = obs.calldata_source(cd,"source")
if source is not None:
name = obs.obs_source_get_name(source)
current_scene = obs.obs_scene_from_source(obs.obs_frontend_get_current_scene())
scene_item = obs.obs_scene_find_source(current_scene,name)
boolean = obs.obs_sceneitem_visible(scene_item)
print(boolean)
if name[0] == "/":
client.send_message(name,boolean)
if (pleaseLog):
print("send " + name + boolean)
def script_load(settings):
global despachante
sh = obs.obs_get_signal_handler()
obs.signal_handler_connect(sh,"source_activate",source_activated)
despachante = dispatcher.Dispatcher()
despachante.map("/*",handleOSC)
def script_unload():
global server
server.server_close()
def script_update(settings):
global host
global port
global client
global server
global pleaseLog
pleaseLog = obs.obs_data_get_bool(settings,"logOscOutput")
host = obs.obs_data_get_string(settings,"host")
port = obs.obs_data_get_int(settings,"port")
# Client
client = udp_client.SimpleUDPClient(host,port)
print("target set to "+host+":"+str(port)+"")
# Server
serverPort = obs.obs_data_get_int(settings,"serverPort")
try:
server.server_close()
except:
print('*Server aun no creado')
# raise
server = osc_server.BlockingOSCUDPServer(("127.0.0.1",serverPort),despachante)
t = threading.Thread(target=server_th,args=([settings]))
t.daemon = True
t.start()
# Loop every 1000ms
# obs.timer_remove(funcion_loop)
# if and source_name != "":
# obs.timer_add(funcion_loop,1000)
# Threading function
def server_th(settings):
print(f'Serving on {server.server_address}')
server.serve_forever() # Blocks forever