问题描述
我在这里有我的极小极大算法代码。它似乎正在做出明智的决定,但并非总是如此,这不应该发生,我需要帮助,因为我似乎无法找到哪里出错了。
private char level2Move() {
try {
NBoard game_copy = (NBoard) game.clone();
int bestscore = Integer.MIN_VALUE;
char bestMove = '-';
for (char move: game_copy.getValidMoves()) {
game_copy.enterMove(move);
int score = minimax(game_copy,true);
game_copy.undoMove();
if (score > bestscore) {
bestscore = score;
bestMove = move;
}
}
return bestMove;
} catch(CloneNotSupportedException e) {
e.printstacktrace();
}
return '-';
}
public int minimax(NBoard game,boolean isMaximizing) {
int bestscore;
switch (game.getGameState()) {
case NBoard.X_WIN:
return - 10;
case NBoard.O_WIN:
return 10;
case NBoard.DRAW:
return 0;
}
if (isMaximizing) {
bestscore = Integer.MIN_VALUE;
for (char move: game.getValidMoves()) {
if (game.getGameState() == NBoard.ONGOING) {
game.enterMove(move);
int score = minimax(game,false);
game.undoMove();
bestscore = Math.max(score,bestscore);
}
}
} else {
bestscore = Integer.MAX_VALUE;
for (char move: game.getValidMoves()) {
if (game.getGameState() == NBoard.ONGOING) {
game.enterMove(move);
int score = minimax(game,true);
game.undoMove();
bestscore = Math.min(score,bestscore);
}
}
}
return bestscore;
}
棋盘输入(移动)是字母 A-I,像这样...
A|B|C
D|E|F
G|H|I
我似乎还没有使用“分数”,正在考虑增加深度,但我想不出这会有什么帮助。
解决方法
我修好了。只需更改 minimax 函数中的布尔值即可。
private char level2Move() {
try {
NBoard game_copy = (NBoard) game.clone();
int bestScore = Integer.MIN_VALUE;
char bestMove = '-';
for (char move: game_copy.getValidMoves()) {
game_copy.enterMove(move);
int score = minimax(game_copy,false); // here
game_copy.undoMove();
if (score > bestScore) {
bestScore = score;
bestMove = move;
}
}
return bestMove;
} catch(CloneNotSupportedException e) {
e.printStackTrace();
}
return '-';
}
public int minimax(NBoard game,boolean isMaximizing) {
int bestScore;
switch (game.getGameState()) {
case NBoard.X_WIN:
return - 10;
case NBoard.O_WIN:
return 10;
case NBoard.DRAW:
return 0;
}
if (isMaximizing) {
bestScore = Integer.MIN_VALUE;
for (char move: game.getValidMoves()) {
if (game.getGameState() == NBoard.ONGOING) {
game.enterMove(move);
int score = minimax(game,false); // here
game.undoMove();
bestScore = Math.max(score,bestScore);
}
}
} else {
bestScore = Integer.MAX_VALUE;
for (char move: game.getValidMoves()) {
if (game.getGameState() == NBoard.ONGOING) {
game.enterMove(move);
int score = minimax(game,true); // here
game.undoMove();
bestScore = Math.min(score,bestScore);
}
}
}
return bestScore;
}