问题描述
对于我的 a-level 课程作业,我正在创建一个游戏,我正在努力让我的精灵跳跃。很难解释发生了什么,但我会尽力而为。当我按下作为我的跳跃按钮的向上箭头时,精灵看起来更高而不是平滑跳跃然后下降,我认为它只是因为我实施的重力功能而下降。
这是特别不工作的代码部分,到目前为止,我只尝试为我的第一个精灵添加该功能,因此主要是我用主题标签突出显示的部分
def level1():
global running,jumping1
global x1,y1,x2,y2,xChange1,yChange1,xChange2,yChange2,jump1,jump2,jumping1,jumping2,isJump
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
xChange1 = -5
if event.key == pygame.K_RIGHT:
xChange1 = 5
###############################################################################
if not jumping1:
if event.key == pygame.K_UP:
jumping1 = True
else:
if jump1 >= -25:
y1 -= (jump1 **2) * 0.5
jump1 -= 1
else:
jump1 = 10
jumping1 = False
##############################################################################
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
xChange1 = 0
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
xChange2 = -5
elif event.key == pygame.K_d:
xChange2 = 5
elif event.key == pygame.K_w:
yChange2 = -5
elif event.key == pygame.K_s:
yChange2 = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
xChange2 = 0
elif event.key == pygame.K_s or event.key == pygame.K_w:
yChange2 = 0
x1 += xChange1
x2 += xChange2
y1 += yChange1
y2 += yChange2
y1 -= gravity1
y2 -= gravity2
screen.blit(game_image,(0,0))
character1(x1,y1)
character2(x2,y2)
gameFloor(fx,fy)
if x1 < 0:
x1 = 0
if x1 > WIDTH - Char1WIDTH:
x1 = WIDTH - Char1WIDTH
if y1 < 0:
y1 = 0
if y1 > HEIGHT - Char1HEIGHT - 50:
y1 = HEIGHT - Char1HEIGHT - 50
if x2 < 0:
x2 = 0
if x2 > WIDTH - Char2WIDTH:
x2 = WIDTH - Char2WIDTH
if y2 < 0:
y2 = 0
if y2 > HEIGHT - Char2HEIGHT-50:
y2 = HEIGHT - Char2HEIGHT -50
pygame.display.flip()
我不确定你是否可以放置链接,但我已经创建了一个指向我的整个代码的链接,因为我认为它太长而无法包含在帖子中:https://trinket.io/python/189549b1dd
解决方法
你不应该把你的跳跃部分放在 pygame.event 循环中,因为只有当你再次按下这个键时它才会起作用。而是
if event.key == pygame.K_UP:
if not jumping1:
jumping1 = True
然后将跳转函数放在主循环中的某个位置,但不在pygame.event.get()
循环中
if jumping1:
if jump1 >= -25:
y1 -= (jump1 **2) * 0.5
jump1 -= 1
else:
jump1 = 10
jumping1 = False
应该没问题