问题描述
我正在尝试调试和修复程序中的所有内存泄漏。我已经浏览了整个源代码,没有一个 new
或 malloc()
调用不受 free()
或 delete
支持。我尝试在 valgrind 中运行该程序。 Valgrind 发现一致的(在程序的多次执行过程中)844 字节的数据肯定丢失了。它还不断地将我指向我的 Window 类的 glewInit() 函数。我做错了什么吗?
需要注意的几点:
class Window {
public:
// void create(unsigned int width,unsigned int height,const std::string& name,bool resizable,bool decorated){
//
// }
static void create(unsigned int width,bool decorated){
if(!glfwInit()){
Utils::log("Failed to initialize GLFW");
return;
}
//Setting Window settings
glfwWindowHint(GLFW_RED_BITS,8);
glfwWindowHint(GLFW_GREEN_BITS,8);
glfwWindowHint(GLFW_BLUE_BITS,8);
glfwWindowHint(GLFW_ALPHA_BITS,8);
glfwWindowHint(GLFW_DEPTH_BITS,24);
glfwWindowHint(GLFW_STENCIL_BITS,8);
glfwWindowHint(GLFW_DOUBLEBUFFER,GLFW_TRUE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MInor,3);
glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_SAMPLES,4);
glfwWindowHint(GLFW_RESIZABLE,resizable ? GLFW_TRUE : GLFW_FALSE);
glfwWindowHint(GLFW_DECORATED,decorated ? GLFW_TRUE : GLFW_FALSE);
m_width = width;
m_height = height;
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GL_TRUE);
#endif
//Creating the window
window = glfwCreateWindow(width,height,name.c_str(),NULL,NULL);
if(!window){
Utils::log("Window: Failed to create window");
return;
}
//Settings for window
glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window,windowResized);
//Creating the context for opengl
glfwMakeContextCurrent(window);
//Initializing glew
if(glewInit() != GLEW_OK){
Utils::log("Window: Failed to initialize glew");
}
//Enabling transparency
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
//Enabling depth
glEnable(GL_DEPTH_TEST);
glClearDepthf(1.0f);
//Enabling back face culling
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
//Enabling MSAA
glEnable(GL_MULTISAMPLE);
InputManager::init(window);
}
static void clear();
static void update();
static void close();
//Window functions
static void setVerticalSyncEnabled(bool enabled);
static void setMouseCursorGrabbed(bool grabbed);
static int getWidth();
static int getHeight();
static bool isResized();
static bool isCloseRequested();
static GLFWwindow* window;
private:
static void windowResized(GLFWwindow* window,int width,int height);
static int m_width;
static int m_height;
static bool m_isResized;
static bool m_closeRequested;
};
#endif
解决方法
我开始使用 GLAD,它不再导致内存泄漏。