我在 pygame 中制作跳棋,我想要一块移动的方式是点击 2 次鼠标,但我不知道该怎么做

问题描述

现在我有一个拖动机制,下面的代码有人知道我如何制作它,所以第一次点击选择一块,第二次点击移动一块。通过简单地将另一个 mousebuttondown 放入第一个 mousebuttondown 中,什么也不会发生。

while not game_over:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        if event.type == pygame.MOUSEBUTTONDOWN:
            start_x = event.pos[0]
            start_y = event.pos[1]
        if event.type == pygame.MOUSEBUTTONUP:
            end_x = event.pos[0]
            end_y = event.pos[1]

            board.valid_moves(start_x,start_y)
            board.get_mouse_pos_and_place(start_x,start_y,end_x,end_y)

解决方法

使用第一次点击鼠标时设置的变量。当第二次点击鼠标时进行移动。
使用 start_x 初始化 start_yNone。单击鼠标时设置变量。再次单击鼠标时使用变量:

start_x = None
start_y = None

while not game_over:
    # [...]

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        if event.type == pygame.MOUSEBUTTONDOWN:

            if start_x == None and start_y == None:
                # select piece
                start_x,start_y = event.pos

            else:
                # do movement
                end_x,end_y = event.pos
                
                board.valid_moves(start_x,start_y)
                board.get_mouse_pos_and_place(start_x,start_y,end_x,end_y)

                # prepare for next move
                start_x = None
                start_y = None

您可以通过检查第一次点击是否在一块上来改进算法:

if event.type == pygame.MOUSEBUTTONDOWN:

    if start_x == None and start_y == None:
        # select piece
        click_x,click_y = event.pos
               
        is_on_piece = # [...] check if click_x,click_y is on a piece
        if is_on_piece:
            start_x = click_x
            start_y = click_y 
  
        else:
            # [...]