问题描述
我试图在按下箭头键(左右)时使精灵移动,但没有任何反应。我一直试图让它发挥作用,但我无法做到。精灵被绘制但它不会移动,它只是停留在那里。代码如下:
import pygame
pygame.init()
class Player(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.sprites = []
self.sprites.append(pygame.image.load('Sprites/Player/running1.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running2.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running3.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running4.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running5.png'))
self.sprites.append(pygame.image.load('Sprites/Player/running6.png'))
self.current_sprite = 0
self.image = self.sprites[self.current_sprite]
self.rect = self.image.get_rect()
self.rect.topleft = [x,y]
self.x = self.rect.x
self.y = self.rect.y
self.walking = False
self.vel = 5
def walk(self):
self.walking = True
def update(self):
if self.walking == True:
self.current_sprite += 1
if self.current_sprite >= len(self.sprites):
self.current_sprite = 0
self.walking = False
self.image = self.sprites[self.current_sprite]
sWidth = 800
sHeight = 400
screen = pygame.display.set_mode((sWidth,sHeight))
pygame.display.set_caption("Game")
background = pygame.image.load('Sprites/Background/bg1.jpg')
allSprites = pygame.sprite.Group()
player = Player(300,230)
allSprites.add(player)
clock = pygame.time.Clock()
keepGoing = True
while keepGoing:
clock.tick(20)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
现在,我想让它在我按下箭头键时移动。
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= player.vel
elif keys[pygame.K_RIGHT]:
player.x += player.vel
else:
player.walking = False
screen.blit(background,(0,0))
allSprites.draw(background)
allSprites.update()
pygame.display.flip()
解决方法
玩家的位置存储在 self.rect
中。 rect
属性由 pygame.sprite.Group.draw
用于绘制 Sprite。因此,您必须更新 player.rect.x
和 player.rect.y
而不是 player.x
和 player.y
。您根本不需要属性 x
和 y
:
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.rect.x -= player.vel
elif keys[pygame.K_RIGHT]:
player.rect.x += player.vel