问题描述
extension UIDevice {
static func vibrate(style: UINotificationFeedbackGenerator.FeedbackType) {
guard CHHapticEngine.capabilitiesForHardware().supportsHaptics else {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
return
}
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(style)
}
}
问题在于使用触觉的设备。现在我使用样式作为 warning
但设备振动非常微弱,甚至不明显。有没有其他方法可以让设备振动 2 次或更强烈?
我在代码中尝试了不同的振动方式,但振动仍然很弱。
解决方法
CoreHaptic 中有一个函数可以做到这一点,这里是 tutorial
// Create an intensity parameter:
let intensity = CHHapticEventParameter(parameterID: .hapticIntensity,value: initialIntensity)
// Create a sharpness parameter:
let sharpness = CHHapticEventParameter(parameterID: .hapticSharpness,value: initialSharpness)
// Create a continuous event with a long duration from the parameters.
let continuousEvent = CHHapticEvent(eventType: .hapticContinuous,parameters: [intensity,sharpness],relativeTime: 0,duration: 100)
do {
// Create a pattern from the continuous haptic event.
let pattern = try CHHapticPattern(events: [continuousEvent],parameters: [])
// Create a player from the continuous haptic pattern.
continuousPlayer = try engine.makeAdvancedPlayer(with: pattern)
} catch let error {
print("Pattern Player Creation Error: \(error)")
}
continuousPlayer.completionHandler = { _ in
DispatchQueue.main.async {
// Restore original color.
self.continuousPalette.backgroundColor = self.padColor
}
}