问题描述
我正在从“PYTHON CRASH COURSE: A Hands-On,Project-Based Introduction to Programming”一书中学习 Python,2E。 在制作游戏时,我收到错误
Traceback (most recent call last):
File "d:\BOOKS\python\my-projects\AlienInvasion\tempCodeRunnerFile.py",line 69,in <module>
alinv = AlienInvasion()
File "d:\BOOKS\python\my-projects\AlienInvasion\tempCodeRunnerFile.py",line 22,in __init__
self.ship = Ship(self.screen)
File "d:\BOOKS\python\my-projects\AlienInvasion\ship.py",line 10,in __init__
self.screen = alinv_game.screen
AttributeError: 'pygame.Surface' object has no attribute 'screen'
我的代码是: 外星人入侵.py
# Importing modules
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
'''Class to manage game assets and behavior'''
def __init__(self):
'''Constructor to initialize the game and its assets'''
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self.screen)
def run_game(self):
'''Starts the main loop for the game'''
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
'''Watch for the keyboard and mouse events'''
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
"""Respond to keypresses."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_ESCAPE:
sys.exit()
def _check_keyup_events(self,event):
"""Respond to key releases."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
'''Redraw the screen during each pass of the loop'''
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
'''Make the most recently drawn screen visible'''
pygame.display.flip()
if __name__ == '__main__':
'''Make a game instance,and run the game'''
alinv = AlienInvasion()
alinv.run_game()
ship.py
import pygame
class Ship:
'''A class to manage the ship'''
def __init__(self,alinv_game):
'''Initialize the ship and set its starting position'''
self.screen = alinv_game.screen
self.settings = alinv_game.settings
self.screen_rect = alinv_game.screen.get_rect()
'''Load the ship image and get its rect'''
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
'''Start each new ship at the bottom-center of the screen'''
self.rect.midbottom = self.screen_rect.midbottom
'''Store a decimal value for ship's horizontal position'''
self.x = float(self.rect.x)
'''Movement Flag'''
self.moving_right = False
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
'''Update rect obj from self.x'''
self.rect.x = self.x
def blitme(self):
'''Draw the ship at its current location.'''
self.screen.blit(self.image,self.rect)
在类 Ship 的更新方法中,我实现了两个单独的块以允许 ship.rect.x 值 左、右时先增后减 箭头键被按下。否则, self.moving_right 将 如果实现了 'elif',则具有更高的优先级。
settings.py
class Settings:
'''A class to store all settings for Alien Invasion Game.'''
def __init__(self):
'''Initialize the game's settings'''
# Screen Settings:
self.screen_width = 1280
self.screen_height = 720
self.bg_color = (230,230,230)
# Ship Settings:
self.ship_speed = 1.5
我认为错误应该与屏幕声明有关,因为我认为 Pygame.Surface 没有 'screen' 属性,但我们可以通过 get_rect 方法获取它。请帮助我找到错误。我无法解决问题。
解决方法
我相信您的意思是让 self.ship = Ship(self.screen)
说 self.ship = Ship(self)
。这样 Ship
对象可以访问 AlienInvasion
对象的所有属性,而不仅仅是它的 screen
属性(并且该属性没有 screen
属性,因此错误)。