问题描述
我发现并使用了一些代码,它会根据设备大小和旋转返回一个变量 true。然而,这些变量在设备旋转时不会更新,文本也不会改变。我想我需要使用一个 observable 对象,但不确定我将如何转换这个扩展?这是我在下面使用的代码。
内容视图()
struct ContentView3: View,SizeClassadjustable {
@Environment(\.verticalSizeClass) var _verticalSizeClass
@Environment(\.horizontalSizeClass) var _horizontalSizeClass
var verticalSizeClass: UserInterfaceSizeClass? { _verticalSizeClass }
var horizontalSizeClass: UserInterfaceSizeClass? { _horizontalSizeClass }
var body: some View {
if(self.isPadLandscape){
Text("iPad Landscape")
}else if(self.isPadPortrait){
Text("iPad Portrait")
}else if(self.isPortrait){
Text("iPhone Portrait")
}else if(self.isLandscape){
Text("iPhone Landscape")
}
}
}
扩展:
protocol SizeClassadjustable {
var verticalSizeClass: UserInterfaceSizeClass? { get }
var horizontalSizeClass: UserInterfaceSizeClass? { get }
}
extension SizeClassadjustable {
var isPad: Bool {
return horizontalSizeClass == .regular && verticalSizeClass == .regular
}
var isPadLandscape: Bool {
isPad && UIDevice.current.orientation.isLandscape
}
var isPadPortrait: Bool {
isPad && UIDevice.current.orientation.isPortrait
}
var isPadOrLandscapeMax: Bool {
horizontalSizeClass == .regular
}
var isLandscapeMax: Bool {
horizontalSizeClass == .regular && verticalSizeClass == .compact
}
var isLandscape: Bool {
verticalSizeClass == .compact
}
var isPortrait: Bool {
verticalSizeClass == .regular
}
}
解决方法
检查设备是否处于纵向或横向模式,如下所示:
let screen = UIScreen.main.bounds
if UIDevice.current.userInterfaceIdiom == .phone{ //Phone
if screen.width < screen.height { //Portrait
} else { //Landscape
}
} else { //iPad
if screen.width < screen.height { //Portrait
} else { //Landscape
}
}
然后在适当的范围内执行您的操作。
记得导入UIKit使用这个方法。