问题描述
// Make a cube with LAmbert material
// ---------------------------------
// Lower fragments can increase performance
var cubeWidth = cubeSize,cubeHeight = cubeSize,cubedepth = 10,cubeQuality = 1;
// create the cube's material
var cubeMaterial = new THREE.MeshLAmbertMaterial(
{
color: 0xb22222
}
);
// create a cube with sphere geometry and the meterial
cube = new THREE.Mesh(
new THREE.BoxGeometry(
cubeWidth,cubeHeight,cubedepth,cubeQuality,cubeQuality
),cubeMaterial);
将立方体提升到游戏空间高度的一半
cube.position.z = fieldDepth/2;
设置立方体x在比赛场地左侧的位置
cube.position.x = -fieldWidth/3;
----------将立方体添加到场景中-------------------------
scene.add(cube);
我试过了;
var texture = new THREE.TextureLoader();
var texture1 = texture.load('scripts/kan.png');
cube = new THREE.Mesh(
new THREE.BoxGeometry(
cubeWidth,cubeQuality
));
var cubeMaterial = new THREE.MeshBasicMaterial(
{
map: texture1
//color: 0xb22222
}
);
// create a cube with sphere geometry and the meterial
mesh = new THREE.Mesh( cube,cubeMaterial );
还有这个,但是没用
const texture = new THREE.TextureLoader().load( 'kan.png' );
var cubeMaterial = new THREE.MeshLAmbertMaterial(
{
//color: 0xb22222
map: texture
}
);
我也收到以下错误:THREE.Material: 'map' 参数未定义
解决方法
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