问题描述
我正在使用 App
方法运行 SwiftUI 应用程序 (Xcode 12.3):
@main
struct ThingsApp: App {
...
}
这在模拟器和我的设备上都按预期工作。但它在预览中不起作用:在那里,我收到 'main' attribute cannot be used in a module that contains top-level code
的错误。
一定是我的应用程序引起了它,因为如果我在 Xcode 中从头开始设置一个项目,这种方法是有效的。但我不太知道如何弄清楚究竟是什么导致了这种情况。更完整的跟踪如下:
'main' attribute cannot be used in a module that contains top-level code
----------------------------------------
CompileDylibError: Failed to build ThingsApp.swift
Compiling Failed: 'main' attribute cannot be used in
a module that contains top-level code
/Users/cg/Library/Developer/Xcode/DerivedData/
Things-bkpepcogttixysdvumdszlfwxfix/Build/
Intermediates.noindex/
Previews/Things/Intermediates.noindex/Things.build/
Debug-iphonesimulator/Things.build/Objects-normal/x86_64/
ThingsApp.2.preview-thunk.swift:8:1: error: 'main'
attribute cannot be used in a module that contains top-level code
@main extension ThingsApp {
^
/Users/cg/Library/Developer/Xcode/DerivedData/
Things-bkpepcogttixysdvumdszlfwxfix/Build/
Intermediates.noindex/
Previews/Things/Intermediates.noindex/
Things.build/
Debug-iphonesimulator/Things.build/
Objects-normal/x86_64/
ThingsApp.2.preview-thunk.swift:1:1: note: top-level code defined in this source file
@_private(sourceFile: "ThingsApp.swift") import Things
解决方法
如果你正在使用环境你的代码应该是这样的
@main
struct YourApp: App {
@StateObject private var someData = SomeData()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(someData)
}
}
}
,
对我来说,这是我在 App
扩展中创建的顶级类类型:
@main
struct MyApp: App {
var body: some Scene {}
class AppDelegate: NSObject,UIApplicationDelegate {...}
}
一旦我将它移到外面并进行了干净的构建,预览又可以工作了:
@main
struct MyApp: App {
var body: some Scene {...}
}
private class AppDelegate: NSObject,UIApplicationDelegate {...}