问题描述
如何使用 Draw2D.js 创建拖放菜单? 我正在使用 React 制作应用程序,但在文档中找不到如何操作。 在这个 example 中有类似的东西,但我不知道如何自己制作。
当我试图从那个例子中复制代码时,eslint 说这是错误的。
解决方法
你可以在这里找到这个例子的代码:
这个想法是在鼠标移动后向 dom 添加一个幽灵 img 并在放置事件中创建新元素。
以下来自 this example 的代码摘录完全符合执行拖放所需的操作:
onMouseDrag:function(canvas,dx,dy,dx2,dy2)
{
var _this = this;
if( !((this.mouseDraggingElement instanceof draw2d.ResizeHandle) || (this.mouseDraggingElement instanceof draw2d.Port))){
if(this.cloneOnDrag ===true && this.mouseDraggingElement !==null){
var tmp = this.mouseDraggingElement;
// get the current position of the selected shape
// cancel the current drag&drop operation
var pos = this.mouseDraggingElement.getPosition();
this.mouseDraggingElement.onDragEnd(pos.x,pos.y,false,false);
this.mouseDraggingElement = null;
// PNG snapshot's didn'T work with all kind of shapes. You can use
// a DIV ghost as workaround if this didn't work for you
//
var usePNGSnapshot = true;
// create an base64 coded image snapshoot from the figure
// (not from the complete canvas)
//
if(usePNGSnapshot===true) {
new draw2d.io.png.Writer().marshal(tmp,function (base64Image) {
// add the image to the DOM tree
//
var ghost = $("<img style='position:absolute'>");
ghost.attr("src",base64Image);
_this.setupDragDropGhost(tmp,ghost);
});
}
else{
var ghost = $("<div>");
ghost.css({
position: "absolute",width: tmp.getWidth(),height: tmp.getHeight(),border:"1px dotted black",borderRadius:"3",backgroundColor:"rgba(128,128,200,0.3)"
});
_this.setupDragDropGhost(tmp,ghost);
}
}
}
this.cloneOnDrag=false;
this._super(canvas,dy2);
},setupDragDropGhost: function(figure,ghost){
var _this = this;
$("body").append(ghost);
// and track mouseMove events to move the IMG element around
//
var offset = _this.mouseDownPos.subtract(figure.getPosition());
var mousemoveHandler = function (e) {
var diffX = e.pageX - offset.x;
var diffY = e.pageY - offset.y;
ghost.css('left',diffX + 'px').css('top',diffY + 'px');
};
$(document).bind('mousemove',mousemoveHandler);
ghost.bind('mouseup',function (e) {
try {
// this is a drop event...determine the related canvas and add
// the figure clone to the canvas
//
$(document).unbind('mousemove',mousemoveHandler);
var r1 = new draw2d.geo.Rectangle($("#container1")[0].getBoundingClientRect());
var r2 = new draw2d.geo.Rectangle($("#container2")[0].getBoundingClientRect());
var canvas1Hit = r1.hitTest(e.pageX,e.pageY);
var canvas2Hit = r2.hitTest(e.pageX,e.pageY);
if (canvas1Hit) {
var clone = figure.clone();
var p = canvas1.fromDocumentToCanvasCoordinate(e.pageX,e.pageY);
clone.setPosition(p.subtract(offset));
canvas1.add(clone);
}
if (canvas2Hit) {
var clone = figure.clone();
var p = canvas2.fromDocumentToCanvasCoordinate(e.pageX,e.pageY);
clone.setPosition(p.subtract(offset));
canvas2.add(clone);
}
}
finally{
ghost.remove();
}
});
}