问题描述
所以我看到了一个创建多边形圆以进行缩放的示例。即从兴趣点到半径的实际距离。
map.on('postrender',function (event) {
const { projection,resolution,center,} = event.frameState.viewState;
pointResolution = getPointResolution(projection.getCode(),center);
});
是否有必要这样做 var newradius = radius / pointResolution
因为这并没有给我正确的距离(以米为单位)。
它实际上将它分开。
我不知道这是否有意义。
function addCirclepolygon(coordinates) {
if (vectorSource && vectorSource.getFeatures().length > 0) {
vectorSource.clear();
}
var radius = $scope.options.radius;
if (createpolygon) {
**var radius = radius / pointResolution;** <---problem
circle = new Feature(new Circle(coordinates,radius));
circle.setStyle(new Style({
stroke: new stroke({
color: $scope.options.lcolor,width: $scope.options.lwidth
}),fill: new Fill({
color: $scope.options.fcolor ? $scope.options.fcolor : 'rgba(255,255,0.0)'
})
}));
var geom = circle.get('geometry');
if (circle instanceof Circle) {
// We don't like circles,at all. So here we convert
// drawn circles to their equivalent polygons.
circle.set('geometry',fromCircle(geom));
}
vectorSource.addFeature(circle);
/**
* Adds a line to show the radius in Units(meters as default)
* Leaving this here for prosterity
*/
if (circle) {
let line = addRadius(circle);
vectorSource.addFeature(line);
}
}
}
解决方法
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