问题描述
我需要帮助设置精灵表动画的间隔而不影响 movePlayer() 函数,这会导致玩家移动,顺便说一句,你可以看到我的代码非常笨拙,因此任何有关这方面的建议也可能有所帮助。
>setInterval(function(){
ctx.clearRect(0,2315,700);
ctx.drawImage(background,700);
if(isRight == true && isWalking == false){
player.width = 61;
player.height = 75;
drawStandR(standR,player.width * player.frameX,player.height * player.frameY,player.width,player.height,player.x,player.y,player.height);
movePlayer(); //Move character
handlePlayerFrame(); //Starts the animation
}else if(isRight == true && isWalking == true){
player.width = 93;
player.height = 71;
drawWalkR(walkR,player.height);
movePlayer(); //Move character
handlePlayerFrame(); //Starts the animation
}else if(isLeft == true && isWalking == true){
player.width = 93;
player.height = 71;
drawWalkL(walkL,player.x-40,player.height);
movePlayer(); //Move character
handlePlayerFrame(); //Starts the animation
}else if(isLeft == true){
player.width = 61;
player.height = 75;
drawStandL(standL,player.height);
movePlayer(); //Move character
handlePlayerFrame(); //Starts the animation
}
},50);
解决方法
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