问题描述
我的问题是在将 Alpha/Beta 剪枝应用于 Minimax 时。它会做出非常奇怪和糟糕的动作。当我在没有 Alpha/Beta 的情况下使用 Minimax 时,它工作正常。这两个函数看起来像这样:
带 Alpha/Beta 剪枝的极小极大:
public int minimaxAB(Piece[,] board,int depth,int a,int b,bool maximizingPlayer,bool WhitetoPlay)
{
if (depth == 0)
{
return EvaluatePosition(board,WhitetoPlay);
}
var moves = GenerateMoves(board,WhitetoPlay);
if (maximizingPlayer)
{
int value = int.MinValue;
foreach (var move in moves)
{
int minmaxResult = minimaxAB(move,depth - 1,a,b,false,!WhitetoPlay);
value = Math.Max(value,minmaxResult);
a = Math.Max(a,value);
if (a >= b)
return a;
if (depth == depthB)
{
movescores.Add(move,minmaxResult);
}
}
return value;
}
else
{
int value = int.MaxValue;
foreach (var move in moves)
{
int minmaxResult = minimaxAB(move,true,!WhitetoPlay);
value = Math.Min(value,minmaxResult);
b = Math.Min(b,value);
if (b <= a)
return b;
if (depth == depthB)
{
movescores.Add(move,minmaxResult);
}
}
return value;
}
}
无 A/B 的极小极大:
public int minimax(Piece[,bool WhitetoPlay)
{
if (depth == 0)
{
int result = EvaluatePosition(board,WhitetoPlay);
return result;
}
var moves = GenerateMoves(board,WhitetoPlay);
if (maximizingPlayer)
{
int value = int.MinValue;
foreach (var move in moves)
{
int minmaxResult = minimax(move,minmaxResult);
if (depth == depthB)
{
movescores.Add(move,minmaxResult);
}
}
return value;
}
else
{
int value = int.MaxValue;
foreach (var move in moves)
{
int minmaxResult = minimax(move,minmaxResult);
}
}
return value;
}
}
我的评价函数:
public int EvaluatePosition(Piece[,] boardPos,bool ForWhite)
{
int eval_W = 0;
int eval_B = 0;
int eval = 0;
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
if (boardPos[i,j] != Piece.Empty)
{
if (IsPieceWhite(boardPos[i,j]))
{
eval_W += GetPieceWorth(boardPos[i,j]) + distancetoCenter(i,j);
eval += GetPieceWorth(boardPos[i,j]);
}
else if (IsPieceBlack(boardPos[i,j]))
{
eval_B += GetPieceWorth(boardPos[i,j);
eval -= GetPieceWorth(boardPos[i,j]);
}
}
}
}
if (ForWhite)
return eval_W - eval_B;
else
return eval_B - eval_W;
}
我打电话给:minimaxAB(CurrentBoard,depthB,int.MinValue,int.MaxValue,whitetoMove);
我知道带 AB 的 Minimax 应该产生完全相同的结果,但在我的情况下它没有。我希望有人能够发现我做错了什么。
解决方法
我想通了,我需要白色和黑色的 alpha 和 beta。这样做的原因是我为白棋和黑棋调用了 minimaxAB 函数。
工作方式:
public int minimaxAB(Piece[,] board,int depth,int alpha_White,int beta_White,int alpha_Black,int beta_Black,bool maximizingPlayer,bool WhiteToPlay)
{
if (depth == 0 || !HasKings(board))
{
return EvaluatePosition(board,WhiteToPlay);
}
var moves = GenerateMoves(board,WhiteToPlay);
if (maximizingPlayer)
{
int value = int.MinValue;
foreach (var move in moves)
{
int minmaxResult = minimaxAB(move,depth - 1,alpha_White,beta_White,alpha_Black,beta_Black,false,!WhiteToPlay);
value = Math.Max(value,minmaxResult);
if (WhiteToPlay)
{
alpha_White = Math.Max(alpha_White,value);
if (alpha_White >= beta_White)
return alpha_White;
}
else
{
alpha_Black = Math.Max(alpha_Black,value);
if (alpha_Black >= beta_Black)
return alpha_Black;
}
if (depth == depthB)
{
moveScores.Add(move,minmaxResult);
}
}
return value;
}
else
{
int value = int.MaxValue;
foreach (var move in moves)
{
int minmaxResult = minimaxAB(move,true,!WhiteToPlay);
value = Math.Min(value,minmaxResult);
if (WhiteToPlay)
{
beta_White = Math.Min(beta_White,value);
if (beta_White <= alpha_White)
return beta_White;
}
else
{
beta_Black = Math.Min(beta_Black,value);
if (beta_Black <= alpha_Black)
return beta_Black;
}
if (depth == depthB)
{
moveScores.Add(move,minmaxResult);
}
}
return value;
}
}
调用方式:
minimaxAB(CurrentBoard,depthB,int.MinValue,int.MaxValue,whiteToMove);