问题描述
如果两点之间的距离小于我指定的像素数量(即圆的大小),我想生成一条线 除了它没有做我想要的,而是创建了不连接的奇怪线条
如您所见,它没有按预期工作,(不是故意的,因为我的代码可能做错了导致此问题的问题)这是我的代码 rn:
import pygame
from pygame import gfxdraw
from random import randint
from win32api import GetSystemMetrics
from time import time
import math
class circles(pygame.sprite.Sprite):
def __init__(self,surface,x,y,cs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("./assets/circle.png").convert_alpha()
size = (round(2.25*(109-(9*cs))),round(2.25*(109-(9*cs))))
self.image = pygame.transform.scale(self.image,size)
self.draw = surface.blit(self.image,(x-((size[0])/2),y-((size[1])/2)))
width = GetSystemMetrics(0)
height = GetSystemMetrics(1)
def generate_original_points_coordinates():
points.append([randint(0,width),randint(0,height)])
def generate_points_coordinates(count,spacing,circle_size_px):
for i in range(0,count):
generating = True
while generating:
x = points[0][0]+randint(-spacing,spacing)
y = points[0][1]+randint(-spacing,spacing)
if y < height-circle_size_px and y > circle_size_px and x < width-circle_size_px and x > circle_size_px:
generating = False
points.append([x,y])
def generate_original_and_p(count,circle_size_px):
generate_original_points_coordinates()
generate_points_coordinates(count,circle_size_px)
return points
def draw_circles(surface,r,rgb_code):
gfxdraw.filled_circle(surface,rgb_code)
running = True
while running:
start = time()
points = []
gen_points = generate_original_and_p(10,800,234)
size = [width,height]
screen = pygame.display.set_mode(size,32)
screen.fill((255,255,255))
circles_list = [circles(screen,gen_points[i][0],gen_points[i][1],4) for i in range(0,len(gen_points))]
# Draw bezier curves from points in a list
for i in range(2,len(gen_points)):
if math.sqrt(math.pow(gen_points[i-1][0]-gen_points[i-2][0],2)+math.pow(gen_points[i-1][1]-gen_points[i-2][1],2)) > 234:
gfxdraw.line(screen,gen_points[i-2][0],gen_points[i-2][1],gen_points[i-1][1],(0,255))
[gfxdraw.bezier(screen,[gen_points[i-2],gen_points[i-1],gen_points[i]],4500,(255,0)) for i in range(2,len(gen_points))]
# Place points on such curves and lines
pygame.display.flip()
print(gen_points)
end = time()
print(end-start)
i = input("quit?: ")
pygame.display.quit()
if i == "quit":
running = False
我也尝试过 math.hypo,但结果相同,所以我缺乏想法
解决方法
我的实现有几个问题,我现在已经全部重新设计,它现在应该可以工作,这是我想要和制作的示例案例
case if 2 non-control points distance
其他:
正如你所看到的,它现在可以使用这段代码,我可能会以某种方式缩短和优化
import pygame
from pygame import gfxdraw
from random import randint
from win32api import GetSystemMetrics
from time import time
import math
class circles(pygame.sprite.Sprite):
def __init__(self,surface,x,y,cs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("./assets/circle.png").convert_alpha()
size = (round(2.25*(109-(9*cs))),round(2.25*(109-(9*cs))))
self.image = pygame.transform.scale(self.image,size)
self.draw = surface.blit(self.image,(x-((size[0])/2),y-((size[1])/2)))
width = GetSystemMetrics(0)
height = GetSystemMetrics(1)
def generate_original_points_coordinates(circle_size_px):
generating = True
while generating:
x = randint(0,width)
y = randint(0,height)
if y < height-circle_size_px and y > circle_size_px and x < width-circle_size_px and x > circle_size_px:
points.append([x,y])
generating = False
def generate_points_coordinates(count,spacing,circle_size_px):
for i in range(0,count-1):
generating = True
while generating:
x = points[-1][0]+randint(-spacing,spacing)
y = points[-1][1]+randint(-spacing,spacing)
if y < height-circle_size_px and y > circle_size_px and x < width-circle_size_px and x > circle_size_px:
generating = False
points.append([x,y])
def generate_original_and_p(count,circle_size_px):
generate_original_points_coordinates(circle_size_px)
generate_points_coordinates(count,circle_size_px)
return points
def draw_circles(surface,r,rgb_code):
gfxdraw.filled_circle(surface,rgb_code)
from time import sleep
prompt = True
while prompt:
circle_count = input("Count: ")
if circle_count.isdigit():
circle_count = int(circle_count)
prompt = False
running = True
while running:
pygame.font.init()
font = pygame.font.SysFont('freesansbold.ttf',32)
text = font.render('NotBezier',True,(0,255))
start = time()
points = []
gen_points = generate_original_and_p(circle_count,800,234)
size = [width,height]
screen = pygame.display.set_mode(size,32)
screen.fill((33,33,33))
#circles_list = [circles(screen,gen_points[i][0],gen_points[i][1],4) for i in range(0,len(gen_points))]
circles_list = []
# Draw bezier curves from points in a list
skip = 0
for i in range(0,len(gen_points)-2):
dist_s = math.sqrt(math.pow(gen_points[i+2][0]-gen_points[i][0],2)+math.pow(gen_points[i+2][1]-gen_points[i][1],2))
if skip:
skip = 0
continue
if dist_s < 234/2:
print(dist_s)
gfxdraw.line(screen,gen_points[i+2][0],gen_points[i+2][1],255))
skip=1
print("line")
else:
gfxdraw.bezier(screen,[gen_points[i],gen_points[i+1],gen_points[i+2]],4500,(255,0))
skip = 1
if i+2 == len(gen_points)-1:
circles_list.append(circles(screen,4))
gfxdraw.filled_circle(screen,5,255,0))
screen.blit(font.render(str(i+2),0)),(gen_points[i+2][0],gen_points[i+2][1]+10))
circles_list.append(circles(screen,4))
gfxdraw.filled_circle(screen,0))
screen.blit(font.render(str(i),(gen_points[i][0],gen_points[i][1]+10))
pygame.display.flip()
# Place points on such curves and lines
print(gen_points)
end = time()
print(end-start)
i = input("quit?: ")
pygame.display.quit()
if i == "quit":
running = False
跳过控制点是我正在寻找的解决方案,这就是结果