问题描述
我有一个 CAShapeLayer 作为给定的 point
:
let circlePath = UIBezierPath(arcCenter: point,radius: 20.0,startAngle: 0,endAngle: CGFloat.pi * 2.0,clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.fillColor = nil
shapeLayer.linewidth = 2.0
我希望能够使用 CABasicAnimation 缩放此图层。我尝试了几种方法,但大多数方法都给了我同样的问题:圆圈适当地缩放,但似乎同时平移/移动。圆圈缩放和平移的速度似乎受到 point
值的影响:point
离原点越近,圆圈的动画效果就越慢。我显然在这里遗漏了一些基本的东西,但我找不到它。这是我迄今为止尝试过的最简单的构建动画的尝试:
let growthAnimation = CABasicAnimation(keyPath: "transform.scale")
growthAnimation.tovalue = 3
growthAnimation.fillMode = .forwards
growthAnimation.isRemovedOnCompletion = false
growthAnimation.duration = 1.0
shapeLayer.add(growthAnimation,forKey: nil)
self.view.layer.addSublayer(shapeLayer)
我尝试设置“transform”(而不是“transform.scale”),我尝试使用 NSValue 作为动画的 tovalue,我尝试将转换添加到转换中以尝试保留它在目前的位置,但没有运气。
我目前的理论是,图层实际上比圆圈大,因此当整个图层缩放时,圆圈似乎只是平移。但我无法为图层的边框或背景颜色着色,我不确定如何证明。
解决方法
“我目前的理论是,图层实际上比圆大,因此整个图层都按比例缩放……”
你目前的理论是正确的。
试试这个:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let radius: CGFloat = 20.0
let point = CGPoint(x: radius,y: radius)
let circlePath = UIBezierPath(arcCenter: point,radius: radius,startAngle: 0,endAngle: CGFloat.pi * 2.0,clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.fillColor = nil
shapeLayer.lineWidth = 2.0
let growthAnimation = CABasicAnimation(keyPath: "transform.scale")
growthAnimation.toValue = 3
growthAnimation.fillMode = .forwards
growthAnimation.isRemovedOnCompletion = false
growthAnimation.duration = 1.0
shapeLayer.add(growthAnimation,forKey: nil)
// set the layer frame
shapeLayer.frame = CGRect(x: view.frame.midX - radius,y: view.frame.midY - radius,width: radius * 2.0,height: radius * 2.0)
shapeLayer.backgroundColor = UIColor.green.cgColor
self.view.layer.addSublayer(shapeLayer)
}
编辑 - 这可能会使事情更清楚...
如果你运行这个例子,它会创建 4 个带圆圈的形状层:
- 以
0,0
为圆心,没有给出图层框架 - 以
100,100
为圆心,没有给出图层框架 - 圆心在
0,0
,图层框架x: 100,y: 240,w: 40,h: 40
(40 是半径 * 2)...圆心是框架的左上角 - 圆心位于
radius,radius
(所以,20,20),图层框x: 100,y: 380,h: 40
(40 是半径 * 2)...圆心现在位于图层框的中心
当您点击视图上的任意位置时,所有 4 个图层都将执行相同的缩放动画(减慢到 3 秒以使其更易于观看)。
它应该然后清楚路径和图层框架如何影响转换。
class ViewController: UIViewController {
func test1() -> Void {
let radius: CGFloat = 20.0
let shapeLayer = CAShapeLayer()
// no frame set for the shape layer
// point is at top-left corner of shape layer frame
// since we haven't set a frame for the layer,it's top-left corner of the view
let point = CGPoint(x: 0,y: 0)
let circlePath = UIBezierPath(arcCenter: point,clockwise: true)
shapeLayer.path = circlePath.cgPath
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.fillColor = nil
shapeLayer.lineWidth = 2.0
self.view.layer.addSublayer(shapeLayer)
shapeLayer.backgroundColor = UIColor.green.cgColor
}
func test2() -> Void {
let radius: CGFloat = 20.0
let shapeLayer = CAShapeLayer()
// no frame set for the shape layer
// set point to 100,100
let point = CGPoint(x: 100,y: 100)
let circlePath = UIBezierPath(arcCenter: point,clockwise: true)
shapeLayer.path = circlePath.cgPath
shapeLayer.strokeColor = UIColor.blue.cgColor
shapeLayer.fillColor = nil
shapeLayer.lineWidth = 2.0
self.view.layer.addSublayer(shapeLayer)
shapeLayer.backgroundColor = UIColor.green.cgColor
}
func test3() -> Void {
let radius: CGFloat = 20.0
let shapeLayer = CAShapeLayer()
// set shape layer frame to 40x40 at 100,240
shapeLayer.frame = CGRect(x: 100.0,y: 240.0,height: radius * 2.0)
// point is at top-left corner of shape layer frame
let point = CGPoint(x: 0,y: 0)
let circlePath = UIBezierPath(arcCenter: point,clockwise: true)
shapeLayer.path = circlePath.cgPath
shapeLayer.strokeColor = UIColor.orange.cgColor
shapeLayer.fillColor = nil
shapeLayer.lineWidth = 2.0
self.view.layer.addSublayer(shapeLayer)
shapeLayer.backgroundColor = UIColor.green.cgColor
}
func test4() -> Void {
let radius: CGFloat = 20.0
let shapeLayer = CAShapeLayer()
// set shape layer frame to 40x40 at 100,380
shapeLayer.frame = CGRect(x: 100.0,y: 380.0,height: radius * 2.0)
// set point to center of layer frame
let point = CGPoint(x: radius,y: radius)
let circlePath = UIBezierPath(arcCenter: point,clockwise: true)
shapeLayer.path = circlePath.cgPath
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.fillColor = nil
shapeLayer.lineWidth = 2.0
self.view.layer.addSublayer(shapeLayer)
shapeLayer.backgroundColor = UIColor.green.cgColor
}
override func viewDidLoad() {
super.viewDidLoad()
navigationController?.setNavigationBarHidden(true,animated: false)
let t = UITapGestureRecognizer(target: self,action: #selector(self.didTap))
view.addGestureRecognizer(t)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
test1()
test2()
test3()
test4()
}
@objc func didTap() -> Void {
scaleLayers()
}
func scaleLayers() -> Void {
let growthAnimation = CABasicAnimation(keyPath: "transform.scale")
growthAnimation.toValue = 3
growthAnimation.fillMode = .forwards
growthAnimation.isRemovedOnCompletion = false
growthAnimation.duration = 3.0
guard let layers = view.layer.sublayers else {
return
}
layers.forEach { layer in
if let shapeLayer = layer as? CAShapeLayer {
shapeLayer.add(growthAnimation,forKey: nil)
}
}
}
}