Unity 对象检测:Barracuda、MobileNET 和网络摄像头

问题描述

我正在尝试使用 Barracuda 和以下预训练模型在 Unity 中运行以下 ONNX 模型: https://github.com/onnx/models/tree/master/vision/classification/mobilenet 以我的网络摄像头作为摄像头,并使用以下脚本测试系统:

using UnityEngine;
using UnityEngine.UI;
using Unity.Barracuda;
using System.IO;
using System.Linq;

public class Webcam : MonoBehavIoUr
{
    public NNModel mob_net;
    public Model model;
    private IWorker worker;

    int current_cam_index = 0;

    WebCamTexture tex;

    public RawImage display;

    private bool brain_on = false;

    private const int SIZE = 224;

    public void start_cam()
    {

       model = ModelLoader.Load(mob_net);
       worker = WorkerFactory.CreateWorker(WorkerFactory.Type.Computeprecompiled,model);

    if (tex != null)
        {
            stop_cam();
        }
        else
        {
            WebCamDevice device = WebCamTexture.devices[current_cam_index];
            tex = new WebCamTexture(device.name);
            display.texture = tex;
            tex.Play();
        }
    }

    public void stop_cam()
    {
        display.texture = null;
        tex.Stop();
        tex = null;
    }


    void crop__normalize_inference(WebCamTexture src)
    {
        int x = Mathf.FloorToInt(display.transform.position.x);
        int y = Mathf.FloorToInt(display.transform.position.y);

        Color[] pix = src.GetPixels(x,y,SIZE,SIZE);

        Texture2D dest = new Texture2D(SIZE,SIZE);

        dest.SetPixels(pix);
        dest.Apply();

        float[] floats = new float[224 * 224 * 3];

        for (int i = 0; i < pix.Length; ++i)
        {
            var color = pix[i];

            floats[i * 3 + 0] = (color.r - 127) / 127.5f;
            floats[i * 3 + 1] = (color.g - 127) / 127.5f;
            floats[i * 3 + 2] = (color.b - 127) / 127.5f;
        }

        Tensor in_tensor = new Tensor(1,224,3,floats);

        worker.Execute(in_tensor);

        Tensor out_tensor = worker.PeekOutput("MobilenetV2/Predictions/Reshape_1");

        var max = Mathf.Max(out_tensor.ToReadOnlyArray());
        var arr = out_tensor.ToReadOnlyArray();
        var index = System.Array.IndexOf(arr,max);

        string line = File.ReadLines(@"D:\Unity\WebCam\Cam\Assets\Scenes\mobile_net.txt").Skip(index).Take(1).First();

        Debug.Log(line);

        in_tensor.dispose();
        out_tensor.dispose();
        worker.dispose();
    }

    public void brain()
    {
        brain_on = !brain_on;
    }

    private void Update()
    {
        if (brain_on)
        {
            crop_and_normalize(tex);

            brain_on = false;
        }
    }
}

但是当我运行它时,我收到一个错误消息:

ArgumentException: Can only specify one unkNown dimension

我的猜测是 Unity 不支持该模型,或者由于某种原因我的输入张量形式不正确。 . .

任何帮助将不胜感激,

K

解决方法

解决方法:设置为barracuda V1.3.0

相关问答

Selenium Web驱动程序和Java。元素在(x,y)点处不可单击。其...
Python-如何使用点“。” 访问字典成员?
Java 字符串是不可变的。到底是什么意思?
Java中的“ final”关键字如何工作?(我仍然可以修改对象。...
“loop:”在Java代码中。这是什么,为什么要编译?
java.lang.ClassNotFoundException:sun.jdbc.odbc.JdbcOdbc...